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[纹理/着色] Better Lit Shader 1.2.30高级光照着色器

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发表于 2023-2-10 15:41:00 | 显示全部楼层 |阅读模式












The Better Lit Shader 2021 is available (only for Unity 2021.2.6 and up)

The Better Lit Shader acts as a replacement for the built In pipleine's Standard, or URP/HDRP Lit shaders with the following features and improvements:

* Supports URP, HDRP, and the Built In rendering pipelines, tested on 2019.4LTS and 2020.3LTS

* HDRP style texture packing, or a custom tightly packed texture format for faster shading

* Tessellation & Parallax Support

* Crack Free Tessellation mesh preprocessor

* Stochastic sampling of textures to remove tiling

* Tint Masking, allowing you to colorize 4 separate parts of the main texture layer independently.

* Full Support for Bakery GPU Lightmapper

* HDRP style Detail Texturing

* Three additional independent Texture Layers, which can be used as a detail texturing, height blended, or alpha blended, with independent options for Triplanar and Stochastic on each layer. These can also be masked via vertex painting, noise functions, and procedural functions, allowing you to create many different effects.

* MicroShadows and Fuzzy Shading available on every layer

* Use UV, UV1, Triplanar, or world projections on each texture layer

* Flat Shading

* Single or Double Sided

* Wetness, automatically integrates with Enviro and Weather Maker

* Puddles, automatically integrates with Enviro and Weather Maker

* Automatic placement of puddles via noise functions and angle filters

* Snow system, automatically integrates with Enviro and Weather Maker

* Wind system, for particulate wind over surfaces

* Dissolve Effect, with optional gradient edge w/ optional emissive

* Trax integration allows you to leave trails on any material you create

* Vegetation Studio procedural indirect support

* Support for all VR rendering modes

* Generate normals directly in the shader to save sampling/memory on low end systems, or use the Surface Gradient framework for higher quality blending.

* Branch Sampling, to reduce the cost of stochastic and triplanar sampling

* Debuging mode to visualize actual sample count used by the shader

* LOD Dither fading

* Custom Material Interface

* Only uses local keywords, no global keywords added


The Better Lit Shader 2021可用(仅适用于Unity 2021.2.6及更高版本)

Better Lit Shader作为内置管道标准的替代品,或URP/HDRP Lit Shader具有以下功能和改进:

*支持URP, HDRP和内置渲染管道,在2019.4LTS和2020.3LTS上测试

* HDRP风格的纹理包装,或自定义紧密包装的纹理格式更快的着色

*镶嵌和视差支持

*无裂纹镶嵌网格预处理器

*随机采样纹理去除平铺

*色彩掩蔽,允许你着色4个独立的部分的主要纹理层独立。

*完全支持烘焙GPU Lightmapper

* HDRP风格的细节纹理

*三个额外的独立纹理层,可以用作细节纹理,高度混合,或alpha混合,在每个层上有独立的三平面和随机选项。这些也可以通过顶点绘制、噪声函数和过程函数来掩盖,允许您创建许多不同的效果。

*每个图层上都有微阴影和模糊阴影

*在每个纹理层上使用UV, UV1, Triplanar或世界投影

*平面阴影

*单面或双面

*湿度,自动集成与环境和天气制造商

*水坑,自动集成与Enviro和天气制造商

*通过噪音功能和角度过滤器自动放置水坑

*雪系统,自动集成与Enviro和天气制造商

*风系统,用于表面上的微粒风

*溶解效果,可选的梯度边缘w/可选的发射

* Trax集成允许您在您创建的任何材料上留下痕迹

* Vegetation Studio程序间接支持

*支持所有VR渲染模式

*直接在着色器中生成法线,以节省低端系统的采样/内存,或使用表面梯度框架进行更高质量的混合。

*分支抽样,减少随机抽样和三面抽样的成本

*调试模式,以可视化实际样本计数使用的着色器

* LOD抖动衰落

*自定义材料界面

*只使用本地关键字,没有添加全局关键字





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