[Outline]
Physics Tank Maker can be used as a template to create tank battle games.
Also can be used as a tool to build physics vehicles with various crawler tracks.
Please try the Playable Demo 3.2.3. All the scenes and tanks are included.
[Features]
As a template, it provides a variety of features for games as follows.
- Camera functions [rotation (third person, first person), zoom, pop-up, avoid obstacle]
- Aiming functions [free aiming, reticle, lead-marker]
- Damage system [hit-points(turret, body, tracks), weak / strong points, breakable turret, breakable and repairable tracks]
- AI system [patrol waypoints, detection, tracking, lead-shooting, etc]
- Event system [3 triggers (time, destroy, collision), 7 events (spawn, message, change settings, remove, support fire, destroy, result)]
- Indicators [position, state, speed, hit-points]
- Tank editor [appearance, driving, turret, gun, sound, etc]
- Finished tank prefabs [Cromwell, Firefly, Moser Karl, KV-I, KV-II, Panzer-IV, Sdkfz251(half-track), T-34-76, T-34-85, T-35(multiple turrets), Tiger-I, Type-89(JP), BT-7, BT-42]
As a tool for creating physics vehicles...
- 3 types of track systems [physics(heavy), static(balanced), scroll(light)]
- Wheels editor [road wheels (with suspension), idler wheels, sprocket wheels, support wheels, steered wheels]
- Driving settings [speed, acceleration, brake-turn, pivot-turn]
[Notice]
To use external tank models, you need basic skills of 3D modeling as follows.
- Separate an object into several parts. e.g. Turret >> Turet, Cannon, Barrel
- Combine several objects. e.g. Hull + Skirts + Hatches >> MainBody
- Change the position, rotation and scale.
- Reset the pivot at will.
- Create a simple mesh using primitive objects.
- Export the model into Unity at correct scale and rotation.
[Upgraded Assets from Version 1.x]
- Additional tank models (Panzer IV, T-34-76, T-34-85, Cromwell, BT-7, BT-42)
- Improved free-aiming system
- Improved AI system
- Improved damage system
- Improved event system
- Improved indicators
(大纲)
物理坦克制造商可以作为一个模板来创建坦克战斗游戏。
也可以作为一个工具,建立物理车辆与各种履带。
请尝试Playable Demo 3.2.3。所有的场景和坦克都包括在内。
(特性)
作为模板,它为游戏提供了以下各种功能。
-摄像功能[旋转(第三人称,第一人称),缩放,弹出,避障]
瞄准功能[自由瞄准,标线,引线标记]
伤害系统[命中点(炮塔,车身,履带),弱点/强项,易碎炮塔,易碎可修履带]
AI系统[巡逻航路点,探测,跟踪,射击等]
事件系统[3个触发器(时间,破坏,碰撞),7个事件(刷出,消息,更改设置,移除,支持火力,破坏,结果)]
-指示器[位置,状态,速度,命中点数]
坦克编辑器[外观,驾驶,炮塔,火炮,声音等]
完成坦克预制件[克伦威尔,萤火虫,摩瑟卡尔,KV-I, KV-II,四号坦克,Sdkfz251(半履带),T-34-76, T-34-85, T-35(多炮塔),虎- i, 89式(JP), BT-7, BT-42]
作为创造物理载具的工具……
3种轨道系统[物理(重型),静态(平衡),滚动(轻型)]
-车轮编辑器[道路车轮(带悬挂),惰轮,链轮,支撑轮,转向轮]
-驾驶设置[速度,加速度,刹车转向,枢轴转向]
(注意)
要使用外部坦克模型,您需要以下3D建模的基本技能。
—将一个对象分成若干部分。炮塔>>炮塔,大炮,炮管
—组合多个对象。例:船体+裙边+舱口>>主体
-改变位置,旋转和规模。
-可以随意重置枢轴。
-使用原始对象创建一个简单的网格。
-导出模型到统一在正确的比例和旋转。
[1.x版本升级的资产]
新增坦克型号(四号坦克,T-34-76, T-34-85,克伦威尔,BT-7, BT-42)
改进了自由瞄准系统
改进的AI系统
改进的伤害系统
改进事件系统
-改进的指标
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