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[编辑器/功能拓展] Animation Designer 1.0.2.1.2动画编辑器

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发表于 2023-2-14 11:58:40 | 显示全部楼层 |阅读模式



BEFORE YOU BUY:
! This is Editor Tool - No Playmode Required
! This tool is NOT dedicated for creating animations from zero point, it's for upgrading/adjusting already animated clips
! This tool is dedicated for humanoid creatures but you can still greatly improve animals/creatures animations (for more check tutorials)
! This tool works with all animation types as: Humanoid, Generic and Legacy
! This tool is dedicated for 3D Skeleton Animations
! This tool is generating new Animation Clips, that means there is no additional CPU/GPU weight, you can use generated clips for VR/Mobile just like any other animations.
! This tool is dedicated for body animations (NOT for detailed-multi bone face animations)
! This tool requires some animation knowledge to make best use on your models
! Tool works with all render pipelines, just the demo scene is using two standard materials to convert.

⚡ Innovative Animation Tweaking Tool For Unity Engine ⚡
Upgrade Animation Clips with additional procedural motion and bake it!

Tweak Animation Clip pose and save it in new AnimationClip file.

Set additional motion to some bones and save new AnimationClip for use as animation variant.

☄️ NO TOYING WITH KEYFRAMES OR TIMELINE!

Meet new workflow for tweaking animation!

All you need to do is using few sliders and curve window.


You don't need to be an Animation Artist to work with this tool.

If you're an Animation Artist, this tool will give you new possibilities!

? Maybe you bough package of some cool character but included animations quality is too low? Boost them easily with Animation Designer!


? You own lots of animation clips but you need one with arms rotated slightly different way?

Do it instantly with Animation Designer!

? Legs/Foot animation of your characters seems to be wrong?

Fix it in few clicks with Animation Designer!

? You own in-place attack animations but can't blend them correctly with run/walk animation?

Blend them together and adjust with Animation Designer's Morphing feature!

⚙️ Keep original animation intact!

Save modified animation as separated AnimationClip file.

Store designer animation settings for multiple animation clips, in single preset file, so you can go back for tweaking animations design, in any time!

No additional Data/Components!
Plugin is not generating any new component or data on character models you animate with Animation Designer. Keep your workspace clean and think about this plugin as core software element of the Unity Editor.

Package offers advanced IK analyze algorithms which can help you add some heavyness to walk / run animations.

You can use Animation Designer not only with characters but with any type of animated object.

⭐ Carefully designed window for maximum focus!
Window of Animation Designer is designed carefully to not overwhelm user with too many GUI elements on the screen.
You can switch to focus mode hiding even more windows, to fully focus just on the needed sliders and values.

⌛ Time Saver for Animators!
Prepare base animation without full polishing, let do it the procedural motion algorithm. Add some flappyness to small limbs and bake it.

Adjust Unity Humanoid animation retargeting errors inside editor.

⚙️ Custom Algorithms Ready!
Animation Designer Version 1.2.0 introduces new feature called "Custom Modules".

It allows to apply custom procedural animation algorithms during design process.

Version 1.2.0 delivers modules for humanoid fists, fingers, arms, spine, head and legs posing and the "Strafe Creator" module (applied to generic rig too) to help out creating 8 directional movement out of single walk / run animation clip.



购买前:
! 这是编辑器工具-不需要播放模式
! 这个工具不是专门用于从零点创建动画,它是用于升级/调整已经动画剪辑
! 这个工具是专为类人生物,但你仍然可以大大提高动物/生物动画(更多检查教程)
! 此工具适用于所有动画类型:人形、通用和遗留
! 这个工具是专为3D骨架动画
! 这个工具正在生成新的动画剪辑,这意味着没有额外的CPU/GPU重量,你可以使用生成的剪辑VR/移动就像任何其他动画。
! 这个工具是专为身体动画(不是详细的多骨脸动画)
! 这个工具需要一些动画知识,以便在你的模型上最好地使用
! 工具适用于所有渲染管道,只是演示场景使用两种标准材质进行转换。

⚡创新的动画调整工具为统一引擎⚡
升级动画剪辑与额外的程序运动和烘烤它!

调整动画剪辑姿势并保存在新的AnimationClip文件中。

为一些骨骼设置额外的运动,并保存新的AnimationClip作为动画变体使用。

☄️不要玩弄关键帧或时间轴!

满足调整动画的新工作流!

所有你需要做的是使用几个滑块和曲线窗口。


你不需要成为一个动画艺术家来使用这个工具。

如果你是一个动画艺术家,这个工具将给你新的可能性!

? 也许你买了一些很酷的角色包,但包含的动画质量太低?用动画设计器轻松提升它们!


? 你拥有很多动画剪辑,但你需要一个手臂旋转略有不同的方式?

它立即与动画设计师!

? 你的角色的腿/脚动画似乎是错误的?

修复它在几次点击与动画设计师!

? 你拥有原地攻击动画,但不能正确地将它们与奔跑/行走动画混合?

混合在一起,并调整与动画设计师的变形功能!

⚙️保持原始动画完整!

将修改后的动画保存为单独的AnimationClip文件。

商店设计器动画设置多个动画剪辑,在一个预设文件,所以你可以回去调整动画设计,在任何时候!

没有额外的数据/组件!
插件不会在你用动画设计器制作动画的角色模型上生成任何新的组件或数据。保持你的工作空间整洁,把这个插件看作是Unity编辑器的核心软件元素。

包提供先进的IK分析算法,可以帮助您添加一些沉重的行走/运行动画。

你不仅可以对角色使用动画设计器,还可以对任何类型的动画对象使用。

⭐精心设计的窗口,最大的焦点!
动画设计器的窗口是精心设计的,不会让用户在屏幕上有太多的GUI元素。
您可以切换到隐藏更多窗口的聚焦模式,以完全聚焦在所需的滑块和值上。

⌛为动画师节省时间!
准备基础动画没有完全抛光,让它做程序运动算法。在小枝干上加点酥皮,然后烘烤。

在编辑器内调整Unity Humanoid动画重定向错误。

⚙️自定义算法准备好了!
动画设计器1.2.0版引入了名为“自定义模块”的新功能。

它允许在设计过程中应用自定义程序动画算法。

版本1.2.0提供了人形拳头,手指,手臂,脊柱,头部和腿部的模块,以及“Strafe Creator”模块(适用于通用的rig),以帮助创建8个方向的运动,单个行走/奔跑动画剪辑。



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