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[编辑器/功能拓展] A Pathfinding Project Pro 4.1.16AI寻路插件

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发表于 2023-2-14 15:27:08 | 显示全部楼层 |阅读模式
















The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing fast pathfinding your AIs will be able to find the player in complex mazes in no time at all.
Perfect for TD, FPS and RTS games.

Take a look at what's new in the 4.0 update!

Features:
Grid, navmesh and point graphs, so you've got 3 types of graphs included. Automatic navmesh generation to save you from doing it manually. Fully multithreaded so it will barely affect the frame rate. Path post-processing using raycasting, smoothing and using the funnel algorithm. A single line of code for a pathfinding call. Graphs can be saved to files. Local Avoidance both in the XZ and XY plane. Source code included. Supports updating graphs during runtime.

Includes a total of 16 example scenes to help you get started. Also a comprehensive online documentation where almost all functions and variables are documented.


A*寻径项目是一个功能强大且易于使用的Unity寻径系统。通过快速寻路,你的ai将能够在复杂的迷宫中迅速找到玩家。
完美的TD, FPS和RTS游戏。

一起来看看4.0更新有什么新功能吧!

特点:
网格,导航网格和点图,所以你有三种类型的图形包括。自动导航网格生成,以节省你做手动。完全多线程,所以它几乎不会影响帧速率。路径后处理采用光线投射,平滑和使用漏斗算法。寻路调用的一行代码。图形可以保存到文件中。XZ和XY平面的局部回避。源代码包括在内。支持在运行时更新图形。

包括总共16个示例场景,以帮助您入门。也是一个全面的在线文档,几乎所有的函数和变量都有文档。



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