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[纹理/着色] Car Paint - Pro 3.1汽车清漆着色器效果材质

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发表于 2023-2-14 15:45:51 | 显示全部楼层 |阅读模式






























Car Paint Pro will help you to simulate next level photo-realistic visualizations of any kind metallic related materials. Reflective Clear Coat, Metallic Flakes with Procedural Flake Tool, Overlay, Fresnel, Base Glossiness & Diffuse. This shader is mostly recommended for high-end workstations.

What's Inside Pro Version
▲ 4 Pro Clear Coat PBR Shader with 8 subshaders ▲ Procedurally Generated Flakes Tool ▲ 43 Example Scenes ▲ 5 Environment Scenes ▲ 3 Detailed Car Models ▲ 30 Camera Animations ▲ 5 HDR Images.

Features:
▲ This Pro Shader is a complex material with four layers: a base diffuse layer, a base glossy layer, reflective coating layer, overlay layer, fresnel layer, metallic flakes layer, and clear coat layer. The material allows the adjustment of each of these layers separately.
▲ There are four shaders included. The regular car paint shader has a ‘Base Paint’ layer and a ‘Reflective Coating’ layer. There is also a shader with an extra ‘Overlay’ layer available, this could be used for dirt, wear and decals. Both of these layers have a transparent and a opaque variant.
▲ The shaders are built up with different layers, each layer has it’s own lighting and relevant settings.
▲The car paint shaders use maps to render the flakes. In order to ease the creation of these maps the package includes a tool for generating procedurally these maps.

Technical aspects:
▲ Optimized and polished prefabed models
▲ 8k & 4k Environment Textures
▲ Correct proportions
▲ Car Triangle Count 300k~
▲ Separated vehicles parts for Car Configurations
▲ [IMPORTANT] Shaders are optimized for mobile, but example scenes are using Image Effects which may not work on mobile devices

Each element has been carefully crafted, with in-game use optimization in mind.


汽车涂料专业将帮助您模拟任何一种金属相关材料的下一级照片逼真的可视化。反射透明涂层,金属薄片与程序化薄片工具,覆盖,菲涅耳,基础光泽度和漫反射。这个着色器主要推荐给高端工作站。

什么是内部专业版
▲4个Pro Clear Coat PBR Shader和8个子着色器▲程序生成的碎片工具▲43个示例场景▲5个环境场景▲3个详细的汽车模型▲30个摄像机动画▲5个HDR图像

特点:
▲这个Pro Shader是一个复杂的材质,有四层:基础漫反射层,基础光泽层,反射涂层层,叠加层,菲涅耳层,金属薄片层,透明涂层层。这种材料允许对每一层分别进行调整。
有四个着色器。常规的汽车油漆着色器有一个“基础漆”层和一个“反射涂层”层。还有一个额外的“叠加”层的着色器,这可以用于污垢,磨损和贴花。这两个图层都有一个透明的和一个不透明的变体。
着色器是用不同的层建立起来的,每一层都有自己的照明和相关设置。
汽车油漆着色器使用地图来渲染薄片。为了简化这些映射的创建,包中包含了一个程序生成这些映射的工具。

技术方面:
优化和抛光预制模型
▲8k和4k环境纹理
▲正确的比例
▲汽车三角计数300k~
▲汽车配置分离的车辆部件
▲[重要]着色器是为移动设备优化的,但示例场景使用的图像效果可能无法在移动设备上工作

每个元素都经过精心制作,考虑到游戏内的使用优化。





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