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[粒子/特效] Ragdoll dismemberment system 2.1

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发表于 2023-2-16 12:08:59 | 显示全部楼层 |阅读模式








This system allows to dismember any skinned mesh without additional preparation in external 3D software.
Features:
- This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
- LOD group auto-duplication for fragments (if skinned mesh has LOD group)
- Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
- Supports any kind of ragdoll (human, robot, animal etc.)
- Effects customization (broken electronics for robots, green meat for aliens etc.)

Contains example scene with configured human and dog.

Known limitations:
- System doesn't work on WebGL platform as it uses multithreading for dismember operations.


该系统允许分解任何蒙皮网格,而无需在外部3D软件中进行额外的准备。
特点:
这个系统适用于套装定制的游戏(当角色由几个皮肤网格组成时,可以在运行时装备/不装备)。
片段的LOD组自动复制(如果蒙皮网格有LOD组)
-阶梯式肢解(肢解的手臂可以在肘关节处再次肢解)
-支持任何类型的布娃娃(人类,机器人,动物等)
特效定制(机器人的坏电子设备,外星人的绿肉等等)

包含配置了人和狗的示例场景。

已知的限制:
系统不能在WebGL平台上工作,因为它使用多线程进行拆分操作。





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