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[编辑器/功能拓展] Hierarchy Pro 2021 - Extended 2022.1.4层级面板扩展插件

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发表于 2023-2-16 12:12:35 | 显示全部楼层 |阅读模式
























Extensions improving process: for toolbar; style (lines height, indents, etc); For hierarchy (right bar, bottom bar, highlighter, special menu); for project; hypergraph; autosave; playmode preserver;

It is new 2022.1 important update
1 - Fixed issue with saving additional hierarchy data
2 - Fixed issue with unload/load scene
3 - Fixed CLOSING windows problems
I got a little sick and could not fix the problems in time, I apologize to all of you for such a deadline. I hope you will be happy with the asset as it was before

1. ☰ MAIN (...) :
• Lines Height/Indents/Colors and etc
• Events
[UP/DOWN] - Move multiline selection together
[LEFT/RIGHT] - Expand hovered tree item
end etc
• Background

2. ☰ INTERGRATED MODS (4) :
• TopBar
Special toolbar integration allows you to quickly switch between layouts and integrate your own buttons
• Special GameObjects Menu
This mode integrated in the gameobject menu, and includes examples of elements like
'[Group], [Ungroup], [Set next/previus sibling index], [Move to parent], [Set new parent], [Duplicate next to object], [Multi renamer], [Reverse order of child sibling indexes]'
This mode allows you to add your own menu elements.
• AutoSave
• Snap (Not bad for 2020 and below)

3. ☰ LEFT DROP-DOWN WINDOW (4) :
• Auto Highlighter
Applies colors/icons/background automatically (allows you to create a conditions based on names/components/layers/tags)
• Manual Highlighter
Applies colors/icons/background (includes child grouping, and special background styles)
• Presets Manager
Allows you to save the values of the object's fields, including references to the internal objects of the scene

4. ☰ RIGHT BAR (4):
• Right Bar Mods Pack [9 buildin/9 custom] :
Layers/Tags/SpriteOrder/Audio/Description/Memory Info/Static Flags/UI Text/RayCast Target Flag and so on...
This mod allows you to add your own modules.
There are many ways to manipulate size of modules right in the hierrarchy window
• SetActive Buttons
• Icons For Components
Will draw icons and allow manipulate them using the context menu (you can call methods of log private field values)
• PlayMode Preserver
The convenient mod allows you to save values changed in the PlayMode (it records undo for changes)
• Search
A special modal the window allows you to quickly search objects using content from the right bar

5. ☰ EXTERNAL MODS (6) :
• Bottom Bar
A special mod that integrates into the bottom part of the hierarchy window and allows you to quickly manage EXTERNAL MODS right in the hierrarchy window
• HyperGraph [E]: Displays references between objects and their components, or between unity events
• BookMark (Quick Buffer) [E]
Contains different categories, allows you to manipulate objects and create their instances
• Selection History [E]
Quick manager for selection
• Last Scenes [E]
Quick manager for scenes
• Saver for Expanded Tree Items [E]
Quickly create and restore expanded states

6. ☰ PROJECT MODS (6) :
• Lines Height/Indents/Colors and etc
• Background
• Auto Highlighter
• Manual Highlighter
• Folder for Project [E]
Allows you to bookmark folders or objects, allows to display child of bookmark folders. allows filtering by extension, supports flat hierarchy


该系统允许分解任何蒙皮网格,而无需在外部3D软件中进行额外的准备。
特点:
这个系统适用于套装定制的游戏(当角色由几个皮肤网格组成时,可以在运行时装备/不装备)。
片段的LOD组自动复制(如果蒙皮网格有LOD组)
-阶梯式肢解(肢解的手臂可以在肘关节处再次肢解)
-支持任何类型的布娃娃(人类,机器人,动物等)
特效定制(机器人的坏电子设备,外星人的绿肉等等)

包含配置了人和狗的示例场景。

已知的限制:
系统不能在WebGL平台上工作,因为它使用多线程进行拆分操作。





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