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[纹理/着色] The Vegetation Engine | Amplify Impostors Module 2.5.0

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发表于 2023-2-16 14:33:00 | 显示全部楼层 |阅读模式


Overview
Combine the power of the award-winning shading and unification tools provided by the Vegetation Engine with the power of the optimized impostors provided by Amplify Impostors! The Amplify Impostors Module includes presets and runtime shaders for perfect baking with Standard, Universal, and HD pipelines, while the seasons, overlay, wetness, wind, and interaction remain dynamic!

What's new?
Version 1.3.0 closes the gap between the Vegetation Engine and the Amplify Impostor Module shaders. Now all features like Transmission, Diffusion Profiles (HDRP), Baked Detail Blending, Top Projection, working all Light types, and more tweaking settings are supported! The Baker shader is greatly improved, resulting in much closer results between the original materials and the baked impostor!

Requirements
The latest version of the Vegetation Engine is required for the module to work!

The latest version of Amplify Impostors is required for the impostors baking!

The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

Amplify Impostors is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system.

Compatibility
The Amplify Impostors Module supports the following Render Pipelines:
Standard Render Pipeline 2020.3+
Universal Render Pipeline 10 - 14+
HD Render Pipeline 10 - 14+

The Amplify Impostors Module has integration with the following 3rd party tools:
Amplify Shader Editor - Full shader editing support
Nature Renderer - Procedural Instancing support
Vegetation Studio - Instanced Indirect support
Vegetation Studio Pro - Instanced Indirect support
GPU Instancer - Instanced Indirect support

The Amplify Impostors Module supports the following modules:
The Vegetation Engine • Terrain Elements Module

Features
The Vegetation Engine systems support: Motion, Seasons, Overlay, Wetness
The Vegetation Engine elements support: Colors, Overlay, Wetness, Alpha, Motion Interaction, Motion Direction, Motion Flow, Wind Power
Realistic Transmission support in Standard RP and URP | NEW
Diffusion Profiles Transmission support in HDRP | NEW
All light types are now supported for Transmission | NEW
Deferred and Subsurface shader types support | NEW
Baked Detail Blending support for Bark and Props | NEW
Separate color and saturation tweaking for bark and leaves | NEW
Amplify Shader Editor support
Zero global keywords used
Basic demo scene included

Limitations
Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
Oculus Quest and other Mobile-based VR devices are not supported
Only Bending animation is supported
HDRP with Forward Only is not supported
HDRP with TAA causes blurry results with impostors
Lightmap baking with impostors is not supported and is out of scope!

Disclaimer
Due to their nature, impostors are designed to be used as distance LODs. While the baking will match the original shader settings, the lighting will not match perfectly, but it will be quite close to the original!



概述
结合植被引擎提供的屡获殊荣的阴影和统一工具的力量与放大impostors提供的优化的impostors的力量!放大Impostors模块包括预置和运行时着色器完美烘焙标准,通用,和高清管道,而季节,覆盖,湿度,风,和互动保持动态!

有什么新鲜事吗?
版本1.3.0缩小了植被引擎和放大Impostor模块着色器之间的差距。现在所有的功能,如传输,扩散配置文件(HDRP),烘烤细节混合,顶部投影,工作所有的光类型,和更多的调整设置支持!Baker shader得到了很大的改进,在原始材料和烘焙的冒名顶替者之间产生了更接近的结果!

需求
该模块需要最新版本的植被引擎才能工作!

最新版本的放大Impostors是必需的Impostors烘焙!

植被引擎是一套高质量的着色器和工具,旨在统一第三方植被在同一系统下。启用高质量的风运动,交互,季节,湿度,地下,高度为基础的混合,等所有植被资产与标准,通用,或高清渲染管道!

放大冒名顶替者是一个现代和灵活的冒名顶替者创作工具,用于烘烤高密度几何四边形,同时保持原来的阴影!冒名顶替者可以移动、旋转、缩放、接收和投射阴影、与其他对象或冒名顶替者相交,并且可以与LODGroup或任何LOD系统一起使用。

兼容性
放大Impostors模块支持以下渲染管道:
标准渲染管道2020.3+
通用渲染管道10 - 14+
HD渲染管道10 - 14+

放大冒名顶替者模块与以下第三方工具集成:
放大着色器编辑器-完整的着色器编辑支持
自然渲染器-过程实例支持
植被工作室-实例间接支持
植被工作室亲实例间接支持
GPU实例-实例间接支持

Amplify Impostors模块支持以下模块:
植被引擎•地形元素模块

特性
植被引擎系统支持:运动,季节,覆盖,湿度
植被引擎元素支持:颜色,覆盖,湿度,Alpha,运动交互,运动方向,运动流,风力
现实的传输支持标准RP和URP |新
扩散配置文件传输支持HDRP |新
所有类型的灯现在都支持传输|新
Deferred和Subsurface着色器类型支持| NEW
烘烤细节混合支持树皮和道具|新
单独的颜色和饱和度调整树皮和树叶|新
支持放大着色器编辑器
使用零全局关键字
包含基本演示场景

限制
Shader Model 4.5+设备是必需的(桌面/高端移动)
不支持Oculus Quest和其他基于移动设备的VR设备
只支持弯曲动画
不支持HDRP with Forward Only
使用TAA的HDRP使用冒名顶替会导致模糊的结果
不支持使用冒名顶替的光照贴图烘烤,超出范围!

免责声明
由于它们的性质,冒名顶替者被设计用来作为距离lod。虽然烘焙将匹配原始的着色器设置,照明将不会完美匹配,但它将非常接近原始!





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