找回密码
 立即注册
搜索

[粒子/特效] Global Illumination Proxy 1.7.2d 照明

[复制链接]
156 |0
发表于 2023-2-20 14:13:29 | 显示全部楼层 |阅读模式




























Create spectacular indirect lighting using minimal resources and Unity lights, for maximum compatibility and performance. The system uses shadowless point lights to emulate the bounced lights from surfaces.

The system has been created to deliver realistic GI, scalable depending on the hardware target. It supports all Unity light types (point, spot and directional) and works on all platforms and in both Unity Free and Pro.

The "hero follow" mode allows for GI in open environments, where only the grid close to hero may cast indirect lighting.

New in v1.5
- Second light bounces for enhanced GI accuracy
- IBL Proxy for Sky color based lighting.
- Area lights Proxy (with point lights), GI enabled.
- Support for Jove lights.

The framework is written in C# code and the source code is provided.


创建壮观的间接照明使用最少的资源和Unity灯,最大的兼容性和性能。该系统使用无影点光来模拟从表面反射的光。

该系统已创建交付现实的GI,可伸缩取决于硬件目标。它支持所有的Unity光类型(点,点和方向),并适用于所有平台,在Unity免费和专业。

“英雄跟随”模式允许GI在开放环境中,只有靠近英雄的网格可以投射间接照明。

1.5新版功能
-第二光反弹增强GI精度
- IBL代理天空基于颜色的照明。
区域灯代理(带点灯),GI启用。
支持朱庇特灯。

该框架是用c#代码编写的,并提供了源代码。





回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表