Offers:
? Ultra fast converter.
? Vertex count control.
? Chunking system.
? Splatmaps exporter.
? Basemap exporter (diffuse and bump) *.
? Heightmap exporter.
? Tree exporter.
? OBJ file exporter.
? All above works in editor and run-time.
Includes shaders for blending 2 to 8 textures in one pass. Shaders support mobile (Unlit and One Directional Light), Legacy and Unity 5 Standard shading models.
Shaders are Curved World compatible.
Have questions? Forum
Note:
Tool is already included in Mesh Materializer asset.
Scripts are packed in dll.
Basemap baking works only with Unity built-in terrain shaders.