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[代码插件] Dungeon Architect 2.27.1 关卡生成器

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发表于 2022-10-19 15:32:11 | 显示全部楼层 |阅读模式
适配UE5.0





Dungeon Architect is a procedural level generator. Design the layout of your levels using powerful node based systems. Create key-locks, teleporters, cyclic paths and much more!
Discord Support: We have an active community of more than 2.5k users. Chat with the devs and the community for active support (invite link in the launchpad after installation)

Modules:
• DungeonArchitectRuntime (Runtime)
• DungeonArchitectEditor (Editor)

Features:
• Build vast levels procedurally with a single click with various tweakable parameter, either at design time or at runtime.
• Manually design the layout of your levels for more artistic control with custom editor tools (Paint Brush Tool, Volumes etc), and have the plugin automatically build the environment around it
• Design the look and feel of your levels using a powerful Graph based Theme Editor. This lets you instruct the plugin on the meshes and actors to populate around the level as it is being built (around walls, floor, doors, stairs etc)
• Theme files are saved as separate data asset so they can be reused between projects or can be swapped with other theme files to completely change the look
• Supports multiple themes on the same map. For e.g. Wood based architecture in one area, stone based in a nearby area. Override the theme on any part of your level using a custom volume actor
• Supports height variations
• Extensibility: Extend and customize the dungeon with your own blueprint based logic at different level of the generation process



《Dungeon Architect》是一款程序关卡生成器。使用强大的基于节点的系统来设计关卡布局。创建钥匙锁,传送器,循环路径和更多!
Discord支持:我们拥有一个超过2.5万用户的活跃社区。与开发人员和社区聊天以获得积极的支持(安装后在发射台上有邀请链接)
模块:
•DungeonArchitectRuntime(运行时)
•DungeonArchitectEditor(编辑)

特点:
•在设计时或运行时,通过各种可调整参数的点击,程序化地构建大量关卡。
•使用自定义编辑器工具(Paint Brush Tool, Volumes等)手动设计关卡布局,以获得更多艺术控制,并让插件自动围绕其构建环境
•使用强大的基于图形的主题编辑器设计关卡的外观和感觉。这可以让你指示网格上的插件和角色填充在关卡周围(围绕墙,地板,门,楼梯等)
•主题文件被保存为单独的数据资产,因此它们可以在项目之间重用,或可以与其他主题文件交换,以完全改变外观
•支持同一地图上的多个主题。例如,一个地区的木质建筑,附近地区的石头建筑。使用自定义卷actor覆盖关卡的任何部分的主题
•支持高度变化
•可扩展性:在生成过程的不同层次上,用你自己的蓝图逻辑扩展和定制地下城









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