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[编辑器/功能拓展] Mesh to Terrain 2.0 网格模型转换地形插件

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发表于 2023-2-21 11:26:23 | 显示全部楼层 |阅读模式



Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.

Mesh to Terrain can convert textures to Terrain Layers, generate terrain from several models and split the model into several terrains.

Features:

• Unlimited number of models and terrains to convert;

• Terrains are created in the same place where the meshes;

• Convert the textures of models to textures of terrain;

• Seamless result, when working with multiple terrains;

• Can generate holes;

• Manually adding models or automatic detection of all models in the layer;

• No need to manually add the components of physics;

• Integration (optional): Huge Texture, Relief Terrain Pack;

• Built-in update system.



网格地形是一个工具,可以轻松快速地转换在3ds Max, Terragen或任何其他编辑器中创建的3D地形模型到统一地形。

Mesh to Terrain可以将纹理转换为地形层,从几个模型生成地形,并将模型分割为几个地形。

特点:

•无限数量的模型和地形转换;

•地形创建在网格的相同位置;

•将模型的纹理转换为地形的纹理;

•无缝的结果,当与多个地形工作时;

•可以生成孔;

•手动添加模型或自动检测层内所有模型;

•无需手动添加物理组件;

•集成(可选):巨大的纹理,浮雕地形包;

•内置更新系统。



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