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[蓝图] Procedural Decal Tools 程序化贴花放置调整游戏蓝图虚幻4

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发表于 2022-10-19 15:42:48 | 显示全部楼层 |阅读模式

适配UE4.26

These blueprint tools take in sets of tiling & non-tiling textures and generate highly diverse, reusable decal content based on those inputs. Parametric controls are customizable based on the user's needs and can be utilized across a broad spectrum of content targets.

Uses blueprints and dynamic material instances to combine tiling textures with custom masks to generate infinite variation across each placement instance. The feeling of custom content generation in a fraction of the time.
Fast, intuitive user controls
Contains demo content, but can be used with custom authored textures & masks as well as source content from popular services like Megascans.
In-engine documentation: Examples and demos of all blueprints and features inside package

Features:
Decal Types: Basic Decal, Tiling Decal, Stain Decal, Paint Decal & Patch Decal
Large set of highly tunable parameters to customize each decal type to exact specifications
Angle fade masking to remove decal stretching
Auto alignment of decals to nearest surface at the click of a button
Supports parallax occlusion mapping based on decal actor alignment
Generates proceduralized normal edges on some decal types
Aspect ratio locking on decal actor scale
Inheritable blueprints for saving custom settings for quick re-use.
RGBA packed textures & materials are set up to support AO(R), Displacement (G), Roughness (B), Metalness (O). Materials have been commented to allow for easy adjustments to this framework.

这些蓝图工具采用平铺和非平铺纹理集,并基于这些输入生成高度多样化、可重用的贴花内容。参数控件可以根据用户的需求进行自定义,并可用于广泛的内容目标。

使用蓝图和动态材质实例将平铺纹理与自定义遮罩相结合,在每个放置实例中产生无限变化。感觉定制内容生成在一小部分时间。
快速、直观的用户控件
包含演示内容,但可以使用自定义编写的纹理和蒙版以及来自流行的服务如Megascans的源内容。
引擎内文档:包内所有蓝图和功能的示例和演示

特点:
贴花类型:基本贴花,瓷砖贴花,污渍贴花,油漆贴花和补丁贴花
大组高度可调的参数,以定制每个贴花类型的精确规格
角度褪色掩蔽去除贴花拉伸
自动对齐贴花到最近的表面在点击一个按钮
支持基于贴花actor对齐的视差遮挡映射
在某些贴花类型上生成程序化法线边
贴花演员尺度上的纵横比锁定
可继承的蓝图,以保存自定义设置,以便快速重用。
RGBA包装的纹理和材料被设置为支持AO(R),位移(G),粗糙度(B),金属度(O)。材料已经注释,以允许轻松调整这个框架。





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