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[编辑器/功能拓展] RPG Editor ORK Framework 3 v3.5.0a RPG游戏创建编辑工具

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发表于 2023-2-21 14:33:12 | 显示全部楼层 |阅读模式
本帖最后由 阿拉丁神经 于 2023-2-21 14:36 编辑




ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.
A massive package filled with features to build any kind of RPG, 2D or 3D!
ORK has been available for Unity since 2010!

I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.

I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.

All you need!
ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!

There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.

See ORK 3 in action and download the 3D RPG Playground or 3D Action RPG Unity project.

Status System
The highly flexible status system can be set up as simple or complex as you need it for your game.

Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.

Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.

Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.

Other status system features:
status effects
modifiers
combatants
classes
status bonuses
status conditions
Battle Systems

ORK 3 includes 4 different battle systems:
Turn Based
Active Time
Real Time
Phase
Each system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!
Additionally, you can use battle grids in all battle systems.

There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.

Inventory System
The inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.

multiple currencies
items
equipment
equipable AI
crafting
Items, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.

Other Systems
Here are some of the other systems included in ORK 3:
battle AI
move AI
areas/teleports
inputs and control maps
factions
formations and grid formations
quests
research trees
shortcut slots
loot tables






















ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.
A massive package filled with features to build any kind of RPG, 2D or 3D!
ORK has been available for Unity since 2010!

I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.

I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.

All you need!
ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!

There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.

See ORK 3 in action and download the 3D RPG Playground or 3D Action RPG Unity project.

Status System
The highly flexible status system can be set up as simple or complex as you need it for your game.

Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.

Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.

Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.

Other status system features:
status effects
modifiers
combatants
classes
status bonuses
status conditions
Battle Systems

ORK 3 includes 4 different battle systems:
Turn Based
Active Time
Real Time
Phase
Each system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!
Additionally, you can use battle grids in all battle systems.

There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.

Inventory System
The inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.

multiple currencies
items
equipment
equipable AI
crafting
Items, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.

Other Systems
Here are some of the other systems included in ORK 3:
battle AI
move AI
areas/teleports
inputs and control maps
factions
formations and grid formations
quests
research trees
shortcut slots
loot tables


ORK框架3是长期可用和值得信赖的RPG编辑器的最新迭代。
一个巨大的包充满了功能,以建立任何类型的RPG, 2D或3D!
《ORK》早在2010年便面向Unity发行了!

系统状态
高度灵活的状态系统可以根据你的游戏需要设置得简单或复杂。

状态值用于设置你通常的生命值、MP、经验值、攻击、强度和任何其他表示状态的基于数字的值。需要3个不同的生命值,其中一个在耗尽时杀死战斗人员?ORK会支持你的!您还可以设置屏障值,以保护其他状态值不受负面更改的影响。

状态发展可以通过不同的方式进行处理,例如使用曲线,公式,购买经验/物品等。或者通过原理图使用自定义系统。

技能定义了你的攻击和技能——物理、魔法、近战、远程或被动(例如给予加成)。动画和扩展你的能力使用示意图,例如,捕捉敌人。

其他状态系统特点:
状态的影响
修饰符
战士

地位的奖金
状态条件
战斗系统

ORK 3包含4个不同的战斗系统:
把基础
有效时间
实时
阶段
每个系统都可以根据您的需要进行调整,您甚至可以设置每个系统的不同变体。你甚至可以在一个游戏中使用多个系统,或者在飞行中改变运行战斗的系统!
此外,你可以在所有战斗系统中使用战斗网格。

也有不同的方式添加战斗到你的游戏-放置战斗,随机战斗区域,衍生的敌人追捕玩家或只是一个连续的实时战斗在场景中。

库存系统
库存系统包含你所需要的一切。支持可选的库存槽,空间限制,堆栈限制和更多的功能。

多种货币
项目
设备
equipable人工智能
制作
道具、装备等可以投放到场景中(例如被杀死的敌人或从玩家的库存中),游戏世界中的道具可以被收集,道具盒可以用来存储道具。

其他系统
以下是ORK 3中包含的其他一些系统:
战斗AI
人工智能移动
地区/传送
输入和控制映射
派系
地层和网格地层
任务
研究树木
快捷键槽
战利品表



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