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[编辑器/功能拓展] FlowReactor - High level visual scripting 1.3p2可视化脚本编辑器

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发表于 2023-2-21 14:52:29 | 显示全部楼层 |阅读模式


















FlowReactor is a high level visual scripting editor. For more information visit the official website, documentation or join the official Giant Grey Discord server:

Use FlowReactor to create AI behaviors, ui flows, dialog trees, tutorials, level scripting, game mechanics, state machines and logic flows.

Intuitive workflow
Create unlimited nested sub-graphs with custom outputs / transitions. Use the Eventboards and Blackboards to manage global events and variables. Thanks to the scriptable object workflow everything is easily manageable within asset files. Use FlowReactor to organize and manage sequences and logic flows with graphs and sub-graphs.

Custom nodes
Create custom nodes which are tailored to your project, nodes that can do more than just multiplying two values. This is high level!

Thanks to the node wizard, creating a new node is as easy as creating a new C# file.

FlowReactor is not bloated with tons of unnecessary fancy things which slows down your project.

Professional editor
The editor has been developed to seamlessly blend into Unity’s editor. Making it look and feel professional and native. Everything is logical and easy to read. Copy and paste nodes across multiple graphs, use the minimap to easily navigate through larger sized graphs and create groups and comments to keep your graphs well organized. Additional features such as branch movement and automatic node distribution completes the intuitive experience.

Graph explorer
Thanks to the graph explorer you can easily navigate through your graph and sub-graphs, find groups and see which nodes are currently active. The graph explorer also locates errors in your graph.

Features
✔ unlimited nested sub-graphs

✔ hand crafted nodes

✔ create custom nodes

✔ create coroutine nodes

✔ node wizard for custom nodes

✔ global and local variables (blackboards)

✔ global eventsystem (eventboards)

✔ automatic type conversion

✔ scene override variables

✔ scriptable objects workflow

✔ graph explorer

✔ professional editor

✔ native look and feel

✔ copy & paste nodes across graphs

✔ minimap

✔ zooming

✔ groups & comments

✔ branch movement


FlowReactor是一个高级可视化脚本编辑器。欲了解更多信息,请访问官方网站,文档或加入官方巨型灰色不和谐服务器:

使用FlowReactor创建AI行为,ui流,对话树,教程,关卡脚本,游戏机制,状态机和逻辑流。

直观的工作流程
使用自定义输出/转换创建无限嵌套子图。使用事件板和黑板来管理全局事件和变量。多亏了可脚本化的对象工作流,在资产文件中一切都很容易管理。使用FlowReactor使用图和子图组织和管理序列和逻辑流。

自定义节点
创建为项目量身定制的自定义节点,这些节点可以做的不仅仅是两个值的相乘。这是高级别的!

多亏了节点向导,创建一个新节点就像创建一个新的c#文件一样简单。

FlowReactor不会因为大量不必要的花哨的东西而膨胀,这会减慢你的项目。

专业的编辑
编辑器已经被开发成无缝融合到Unity的编辑器中。让它看起来和感觉专业和本土。一切都合乎逻辑,易于阅读。在多个图形中复制和粘贴节点,使用小地图轻松地浏览较大尺寸的图形,并创建组和注释,以保持图形的良好组织。额外的功能,如分支移动和自动节点分布完成直观的体验。

图形浏览器
多亏了图形资源管理器,您可以轻松地浏览您的图形和子图,找到组并查看哪些节点当前处于活动状态。图形资源管理器还可以定位图形中的错误。

特性
不限嵌套子图

✔手工制作节点

✔创建自定义节点

✔创建协程节点

✔自定义节点向导

✔全球和本地变量(黑板)

✔全球事件系统(eventboards)

✔自动类型转换

特遣队场景覆盖变量

可编写脚本的对象工作流

✔图形探索者

专业编辑

本地人的样子和感觉

在图上复制和粘贴节点

✔小地图

✔缩放

特遣队&评论

特遣队移动





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