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[完整项目] Survival Engine - Crafting, Building, Farming 1.16生存模拟游戏

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发表于 2023-2-22 14:54:59 | 显示全部楼层 |阅读模式


























The code you need to get started on a survival or simulation game. Add new items, constructions, and plants from the Unity inspector, re-skin with your own models, customize the code to your needs and get the survival adventure started!

Code:

-Player controls (mouse, mobile touch, keyboard and gamepad).

-Top-Down, Third-Person, or First-Person

-Inventory system

-Crafting system

-Equipment (attached to character)

-Resource gathering

-Character attributes (health, hunger, thirst...)

-Animal behaviors (wander, escape, chase)

-Hunting and Fishing

-Farming (Sowing seeds, and plant/fruit growth)

-Eating and cooking

-Combat (against wild animals)

-Item durability and food spoilage

-Storage boxes (chest)

-Pets (follow, attack and dig behaviors)

-Leveling system and XP

-Bonus effects (Consumable or equipment that boost stats).

-Temperature, cold and heat sources.

-Customizable Actions (streamlined way to include your own code)

-Game clock, day/night cycle

-Save/Load system

-Random World Generator

Art Assets:

-Animated characters (male and female)

-Animated animals (deer, bear, wolf, rabbit, squirrel, bird, bee)

-Basic material (wood, grass, rock, ...)

-Gathering tools (axe, pickaxe, fishing rod, ...)

-Weapons/armor (sword, spear, bow, arrows...)

-Food (berries, apples, nuts, meat, fish, ...)

-Cooked food (fish & chips, skewer, bread...)

-Constructions (fire, shelter...)

-Environment (trees, bushes, rocks, floor patterns...)

-Farming plants (corn, potatoes, wheat...)

-All 2D icons for interactable models


开始一款生存或模拟游戏所需要的代码。从Unity检查器中添加新物品、结构和植物,用你自己的模型重新皮肤,根据你的需要自定义代码,开始生存冒险!

代码:

-播放器控制(鼠标,移动触摸,键盘和手柄)。

-自上而下,第三人称或第一人称

库存系统

制作系统

装备(附在角色上)

资源收集

-角色属性(健康,饥饿,口渴…)

动物行为(徘徊,逃跑,追逐)

-打猎和钓鱼

-农业(播种,植物/果实生长)

-吃饭和做饭

-战斗(对抗野生动物)

物品耐久性和食物腐败

-储物箱(箱子)

宠物(跟随,攻击和挖掘行为)

-升级系统和经验

-奖励效果(可提升属性的消耗品或装备)

-温度、冷热源。

-可定制的动作(精简的方式包括你自己的代码)

-游戏时钟,昼夜循环

保存/加载系统

-随机世界生成器

艺术资产:

-动画角色(男性和女性)

-动画动物(鹿,熊,狼,兔子,松鼠,鸟,蜜蜂)

-基本材料(木头,草,石头,…)

收集工具(斧头,鹤嘴锄,鱼竿,…)

武器/盔甲(剑,矛,弓,箭…)

-食物(浆果,苹果,坚果,肉,鱼,…)

-熟食(炸鱼薯条、烤串、面包……)

-建筑(火灾,避难所…)

-环境(树木、灌木、岩石、地板图案……)

-种植植物(玉米,土豆,小麦…)

-所有可交互模型的2D图标





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