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[纹理/着色] Nodes for Shader Graph 2.1着色器节点插件

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发表于 2023-2-23 10:28:25 | 显示全部楼层 |阅读模式
















Works with LWRP and HDRP

14 Nodes:
- SSS Color,
- SSS gradient,
- Parallax mapping,
- Parallax Mapping iterrations,
- Parallax Occlusion Mapping,
- PerturbedNormals (World normal with NormalMap),
- FixedViewDirectionTangent,
- CreateNormalChannel (for individual texture channels),
- CreateNormalFloat (allows to use procedural noises and stuff to create normals),
- IfNode,
- LightDirection (in unity 2019 - only lwrp),
- Light Attenuation (in unity 2019 - only lwrp),
- Range (procedural shape),
- TilingShape (for convenient tiling shapes).
+ SSS node for Amplify shader editor
+ Light Attenuation node for Amplify shader editor (works in pbr and unlit shader for LWRP)

Female head with material that was shown in the video, download after importing nodes and shaders Link

A plant with material and a separate scene can be downloaded after loading nodes and shaders


使用LWRP和HDRP

14个节点:
- SSS颜色,
- SSS梯度,
-视差贴图,
-视差贴图迭代,
-视差遮挡映射,
- PerturbedNormals(世界法线与NormalMap),
——FixedViewDirectionTangent
CreateNormalChannel(用于单个纹理通道)
- CreateNormalFloat(允许使用程序噪声和东西来创建常态),
——IfNode
- LightDirection(在unity 2019 -仅lwrp),
光衰减(在unity 2019 -仅lwrp),
-范围(程序形状),
- TilingShape(方便平铺形状)。
+ SSS节点放大着色器编辑器
+放大着色器编辑器的光衰减节点(适用于pbr和LWRP的unlit着色器)

女性头部与视频中显示的材料,下载后导入节点和着色器链接

在加载节点和着色器后,可以下载带有材质和独立场景的植物





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