Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!
EMS does all the major saving/loading operations for you, even if you only know the UE basics. The system has a simple and consistent structure, so you can jump in right away. It supports all kinds of games and apps. It can be compiled for all platforms as well. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"
Main Features:
No C++ required.
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don't worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use it's loaded data directly.
Ongoing support and updates.
Easy Multi Save是一个多功能的保存和加载解决方案,将字面上节省你很多时间。它适用于小型和大型项目,不需要任何c++知识,这使得它非常适合仅用于Blueprint项目和代码项目。保存和加载级别角色,级别和子级别蓝图,播放器,库存,组件,持久数据或设置。它还支持对任何参与者的复杂Blueprint结构的一键保存。所有保存的数据被压缩为最小文件大小!