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[3D] Winter Environment - Nature Pack 2.0冬季雪地场景模型

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发表于 2023-2-23 12:50:36 | 显示全部楼层 |阅读模式


Description:
Winter Environment asset created for quick and quality development of winter nature scenes. The package contains additional shaders with which you can adjust the snow amount on trees, grass and props. All trees work both with the standard Unity Terrain and Vegetation Studio system.

In collaboration with BOXOPHOBIC, we have developed AG Global Settings, an advanced GPU Wind System, intuitive and easy to use.

AG Global Settings give you control of global wind settings such as direction, amplitude, speed, scale, and mesh stiffness. You can control the wind settings both globally on the whole scene and locally for each material. This allows you to adjust differently the rigidity of the objects and the influence of the wind on them.

In addition to the wind settings, AG Global Settings contains global parameters for AO/Translucency/Tint Color and Snow. Global settings can be unique for each scene. You can adjust the look of the environment without changing the basic mesh materials.

The textures have a high resolution and were created from scanned data. The asset contains 3 types of trees. Each type of tree uses only two materials (leaf and bark). The trees have low overdraw with low draw call usage.

Features:
• NEW! Added HDRP Template version 14.0.4 for Unity 2022.2.0 or newer.
• Amplify Shader Functions included.
• GPU global and local wind with advanced control settings (direction, amplitude, speed, size, and object stiffness).
• The wind settings can be modified in real-time directly in the scene view.
• Global and local settings for AO/Translucency/Tint Color and Snow.
• Snow on tree trunks depending on the wind direction.
• PBR textures created from scanned data.
• All shaders support GPU and DOTS instancing.
• Low overdraw for trees with low draw call usage.
• Cross meshes at the last LOD for trees and bushes.
• Albedo/NM/AO/Smoothness/Mask and Height maps for all the ground textures.
• LODs for all prefabs.

Compatibility:
• PBR Rocks - Nature Pack - Uses common shaders and scripts.
• The Vegetation Engine - Conversion Presets.
• Amplify Shader Editor - Full shader editing support.
• Vegetation Studio - Instanced Indirect support (Standard/URP/HDRP).
• Vegetation Studio Pro - Instanced Indirect support (Standard/URP/HDRP).
• Nature Renderer - Procedural Instancing support (Standard/URP/HDRP).

RP Compatibility:
• Standard Render Pipeline 2019.4+
• HD Render Pipeline (HDRP) 7.2.1+
• Universal Render Pipeline (URP) 7.2.1+

Content:
• HDRP and URP templates.
• 2 Demo scenes for Unity Standard.
• 2 Demo scenes for the HDRP Template.
• 2 Demo scenes for the URP Template.
• 1 Demo scene with all assets.
• 12 Fir Trees (+3 Fir Trees with roots).
• 7 Birch Trees.
• 7 Bushes.
• 17 Grass Prefabs.
• 50 Props (Fences, Debris, Roots, Planks, Stumps)
• 3 Background Mountains.
• 4 Particle prefabs (Snow/Fog/Storm).
• 5 Rocks (from PBR Rocks package).
• 6 Ground textures (36 in total with all maps: Albedo/NM/AO/Smoothness/Mask/Height).
• 20 Cross Textures for the last LOD.
• 6 Shaders with snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 Shaders without snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• Versions of shaders compatible with instanced indirect by Vegetation Studio
• Versions of shaders compatible with procedural instancing by Nature Renderer
• 2 Post-Processing profiles for each RP (Standard/URP/HDRP)
• Arrow prefabs with all scripts used for global settings (AG Global Settings).
• 5 Scripts for global settings.
• 8 Shader functions.
• 3 Noise Textures that can be used for Global Tint Color.

Limitations:
• Only SM3+ hardware is supported.
• Scalable Ambient Obscurance post-processing will cause visual artifacts on objects (Unity limitation).
• The objects are distorted when using extreme wind settings.
• Snow parameters from AG Global Settings don't affect the terrain textures.

Important:
You must keep an AG Global Settings prefab in each scene. When you create a new scene, make sure that you have an AG Global prefab in your scene.

Use only one AG Global prefab in your scene. Multiple AG Global prefabs are not supported.

You can find more about the AG Global system in the online documentation and also in this video.

For the HDRP template, you can find the import steps here
For the URP template, you can find the import steps here

To get the same camera effects presented in our screenshots/trailer, you will need to import Post Processing Stack and set Color Space on Linear.

To enable the full support for instanced indirect by Vegetation Studio or procedural instancing by Nature Renderer please follow the documentation steps from Third-Party Support.


描述:
冬季环境资产为冬季自然场景的快速和高质量开发而创建。该包包含额外的着色器,您可以调整树木,草地和道具上的雪量。所有的树都与标准的统一地形和植被工作室系统。

我们与BOXOPHOBIC合作开发了AG全局设置,这是一种先进的GPU Wind系统,直观且易于使用。

AG全局设置让您控制全局风设置,如方向,振幅,速度,规模和网格刚度。你可以在整个场景中全局控制风的设置,也可以在每个材质中局部控制风的设置。这样你就可以调整物体的硬度和风对它们的影响。

除了风设置,AG全局设置还包含AO/半透明/色调颜色和雪的全局参数。每个场景的全局设置都是唯一的。你可以在不改变基本网格材料的情况下调整环境的外观。

纹理具有高分辨率,是由扫描数据创建的。该资产包含3种类型的树。每种树只使用两种材料(树叶和树皮)。树具有较低的透支和较低的提取调用使用率。

特点:
•新!为Unity 2022.2.0或更新版本添加了HDRP模板14.0.4版本。
•包括放大着色功能。
•GPU全球和本地风与先进的控制设置(方向,振幅,速度,大小和物体刚度)。
•风的设置可以直接在场景视图中实时修改。
•AO/半透明/色调颜色和雪的全局和本地设置。
•树干上的雪取决于风向。
•从扫描数据创建的PBR纹理。
•所有着色器都支持GPU和DOTS实例化。
•低透支树与低绘制调用使用。
•在最后一个LOD中为树木和灌木丛交叉网格。
•所有地面纹理的反照率/NM/AO/平滑度/蒙版和高度贴图。
•所有预制件的lod。

兼容性:
•PBR岩石-自然包-使用常见的着色器和脚本。
•植被引擎-转换预设。
•放大着色器编辑器-完整的着色器编辑支持。
植被工作室-实例间接支持(标准/URP/HDRP)。
•Vegetation Studio Pro -实例间接支持(标准/URP/HDRP)。
Nature Renderer -过程实例化支持(Standard/URP/HDRP)。

RP的兼容性:
•标准渲染管道2019.4+
•HD渲染管道(HDRP) 7.2.1+
•通用渲染管道(URP) 7.2.1+

内容:
•HDRP和URP模板。
•2个Unity标准的演示场景。
•2 HDRP模板的演示场景。
•2 URP模板的演示场景。
•1演示场景与所有资产。
12棵冷杉树(+3棵带根冷杉树)
•7棵桦树。
•7丛灌木。
•17草预制件。
50个道具(栅栏,碎片,根,木板,树桩)
•3个背景山。
•4个粒子预制件(雪/雾/风暴)
•5块岩石(从PBR岩石包)。
•6个地面纹理(所有贴图共36个:反照率/NM/AO/平滑度/蒙版/高度)
•20交叉纹理的最后一个LOD。
•6个雪着色器(树皮/树叶/树交叉/草/道具/细节道具)。
•6个无雪的着色器(树皮/树叶/树交叉/草/道具/细节道具)。
•与植被工作室实例间接兼容的着色器版本
•与自然渲染程序实例兼容的着色器版本
•每个RP(标准/URP/HDRP) 2个后处理配置文件
•箭头预制件与所有脚本用于全局设置(AG全局设置)。
•5脚本全局设置。
•8个着色器功能。
•3噪音纹理,可以用于全局色调颜色。

限制:
•仅支持SM3+硬件。
•可伸缩的环境遮蔽后处理将导致物体上的视觉伪影(Unity限制)。
•使用极端风设置时,物体会扭曲。
•AG全局设置中的雪参数不会影响地形纹理。

重要的是:
你必须在每个场景中保留一个AG全局设置预制件。当你创建一个新场景时,确保你的场景中有一个AG全局预制件。

在你的场景中只使用一个AG Global预制件。不支持多个AG全局预制件。

您可以在在线文档和本视频中找到更多关于AG全球系统的信息。

对于HDRP模板,您可以在这里找到导入步骤
对于URP模板,您可以在这里找到导入步骤

为了获得在我们的截图/预告片中呈现的相同的相机效果,你需要导入后期处理堆栈,并将颜色空间设置为线性。

要启用由Vegetation Studio间接实例化或由Nature Renderer过程实例化的完全支持,请遵循第三方支持的文档步骤。






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