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[编辑器/功能拓展] DestroyIt - Destruction System 1.9物体破坏爆炸裂碎系统

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发表于 2023-3-1 09:58:21 | 显示全部楼层 |阅读模式




















DestroyIt is a highly optimized destruction system that provides multiple options for handling the damage, repair, and destruction of objects in your games.

Objects can show visible progressive damage (which can even be repaired) using the Standard shader and customizable damage textures. You can also play damage effects at any damage level, for instance, an engine that starts smoking at half health and catches on fire at one-quarter health.

Destruction can be simple or realistic, from playing a particle effect to replacing the object with a pre-fractured prefab. You can even combine the two for a more extravagant effect.

DestroyIt is designed to handle mass destruction efficiently. The framework provides tools for limiting particle effects and debris when many objects are destroyed at once, or are farther away from the camera. Object pooling is also used to optimize memory allocation.

Everything in the demo scenes and screenshots is provided, as well as full C# source code and documentation to get you started.


DestroyIt是一个高度优化的破坏系统,提供多种选项来处理损坏,修复和破坏你的游戏中的对象。

使用标准着色器和可定制的伤害纹理,对象可以显示可见的渐进伤害(甚至可以修复)。你还可以在任何伤害级别上发挥伤害效果,例如,一个引擎在一半生命值时开始冒烟,在四分之一生命值时起火。

破坏可以是简单的,也可以是真实的,从玩粒子效果到用预先破碎的预制构件替换物体。你甚至可以将两者结合起来,创造更奢华的效果。

它被设计用来有效地处理大规模杀伤性武器。该框架提供了限制粒子效果和碎片的工具,当许多物体同时被破坏,或离相机更远。对象池还用于优化内存分配。

提供了演示场景和截图中的所有内容,以及完整的c#源代码和文档,以帮助您入门。





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