Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
Features:
- Major Quality and Performance Update!
- Includes Rootmotion FinalIK Demo
- Editor Pose Tool for easy custom pose designing
Hand
- Hand Grab Projection
- Hand Projection Highlight
- High-Quality Physics Touch Interaction
- Automatic Grab Pose Solver
- Smooth Animation, Grabbable-to-Hand, and Instant Grab Options
- Advanced Saved Grab Pose Options
- Distance Grabbing System
- Pose Area Driver
- Accurate Throwing
- Catching
- Smashing Events
- Finger Sway Options
- Haptic Support
Grabbables
- (New) Held Pose Animations
- (New) Custom Stable Held Joints
- Gentle Grab Option
- Weightless Grabbable Options
- Weight/Mass On Grabbables
- Multi-Handed Grabbing
- One-Handed Item Swapping
- Instant Grabbing or Timed Grabbing
- Highlighting Material Option and Events
- Grab/Release/Squeeze/Unsqueeze Events
- Pull-Apart Events
- Velocity Based Sound Examples
- Haptic Support
Rigidbody Movement System
- Rigidbody Movement System
- Head Collision
- Climbing (with body throwing)
- Body Pushing
- Platforms
- Flying
- Stepping/Slopes
- Height/Crouching
- Teleporter
- Automatic Height Smoothing
Additional Features
- (New) Customizable gun example with slide and clip logic
- (New) Dispensor Point Driver
- Magnetic Force Examples
- Cabinet / Drawer Example
- Grenade Example
- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
- UI Interaction System
- Hand Collision Touch Event Driver
- Hand Trigger Area Event Driver
- Stabbing Examples
- Stickies Examples
- Place Point Driver
- Throw Collision Event Driver
- Smashing and Smashee Event Drivers
- Low-Performance Impact
- Setup Wizard
- Robust UnityEvent/Event Support
- Well Documented Code and Tooltips
Includes examples for popular input systems
- Unity XR Input
- Unity OpenXR Action Input
- SteamVR (With Index Finger Bending Example)
- Oculus Integration (With Finger Tracking Example
Auto Hand是一个高质量的物理交互系统,设计为用户友好和高度可定制。Auto Hand包括在线文档和具有质量选项的设置向导,以确保基于项目的约束的最佳质量
Auto Hand包括一个自动生成的姿势系统,将配置手的形状在抓取。适用于所有原始碰撞器和网格碰撞器!
带有一个满载的运动控制器,包括平稳运动,传送,攀爬,静态头部碰撞保护系统。
VR物理交互包括重量、碰撞、双手抓取、拉断事件、高质量投掷、距离抓取等效果。基于物理的小工具,杠杆,滑块,门,轮子,刻度盘和按钮的例子。Auto Hand使用Unity Events和Tooltip文档,使其成为一个功能强大且用户友好的工具。
特点:
-主要质量和性能更新!
-包括Rootmotion FinalIK演示
-编辑姿势工具,方便自定义姿势设计
手
-手抓投影
-手部投影高光
-高质量的物理触摸交互
-自动抓取姿态求解器
-流畅的动画,可抓取的手,和即时抓取选项
-高级保存抓取姿势选项
-距离抓取系统
-姿态区域驱动程序
-精准投掷
——抓
-精彩事件
-手指摇摆选项
-触觉支持
Grabbables
-(新)保持姿势动画
-(新)自定义稳定的固定接头
-轻抓选项
-无重力抓取选项
-抓斗上的重量/质量
-多手抓
-单手物品交换
-即时抓取或定时抓取
-突出显示材料选项和事件
-抓取/释放/挤压/Unsqueeze事件
-拉开事件
-基于速度的声音示例
-触觉支持
刚体运动系统
-刚体运动系统
-头部碰撞
-攀爬(带身体抛掷)
-身体推
——平台
——飞
-步进/斜坡
-高度/蹲
——传送点
-自动高度平滑
附加功能
-(新)自定义枪的例子与滑动和剪辑逻辑
-(新)分配器点驱动程序
-磁力示例
—机柜/抽屉举例
-手榴弹示例
-物理按钮,杠杆,滑块,刻度盘,轮子和门的例子
- UI交互系统
-手碰撞触摸事件驱动程序
-手动触发区域事件驱动程序
-刺伤的例子
-粘乎乎的例子
-位置点驱动程序
-抛出碰撞事件驱动程序
-粉碎和Smashee事件驱动程序
-低性能影响
-安装向导
-强大的UnityEvent/Event支持
-良好的文档代码和工具提示
包括流行的输入系统的例子
- Unity XR输入
- Unity OpenXR动作输入
SteamVR(带食指弯曲的例子)
- Oculus集成(与手指跟踪的例子
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