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[代码插件] Journeyman's Minimap 1.2 UE5迷你小型地图虚幻5交互插件

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发表于 2022-10-20 14:59:07 | 显示全部楼层 |阅读模式
支持的引擎版本UE5.0


Add one or more (mini-)maps to your game with customizable border, shape and transparency. Add icons to actors in C++ or BP. Customize icon animations with gameplay driven materials and hook your gameplay logic up to minimap UI events. Multiplayer compatible.

Icons are greatly customizable, such as in terms of texture, animated material, rotation, size in screen or world units, draw color and draw order. When an icon is outside the minimap it can appear as an arrow at the edge of the map. Any aspect of an icon's appearance can be changed during gameplay via C++ or BP.

Intuitively prepare background textures by dragging a volume into the world that will generate a top-down render, optionally with nav mesh, every time you move or nudge the volume. Draw over the render and assign it to the volume. It will then show up in the minimap. Supports automatic background texture switching in multi-floor dungeons and when transitioning between in and outdoors.

Add suspense to your game with the included fog of war feature. If used, minimap backgrounds start blacked out and players can move around to gradually uncover the map. The player and other actors can either temporarily reveal areas in fog to achieve MOBA/RTS style team vision, or permanently reveal visited areas for action RPG style exploration. Icons can show or hide in fog and fog values can be queried for gameplay purposes. A post process effect is included that can be used to render the fog in the world.


Maps

– Control size manually or automatic via UMG

– Rectangular, circular + bordered, borderless, transparent

– Create backgrounds by drawing over generated images with nav mesh

– Center the map on an area or actor. Control zoom-level and rotation. Show the player camera's view as a trapezoid.

– Supports automatic texture switching based on height (multi-floor building) or priority (indoor volume).

– Fires UI interaction events

Icons

- All properties changeable in-game

– Give an actor an icon by attaching an icon component

– Customize its texture and material

– Material instances are accessible for gameplay driven animation. Flash, pulse and clock anims included.

– Control icon size in screen space or world space

– Customize rotation, draw color and Z-order

– Show an arrow when icon is off the map

Fog of war

– Add fog of war to the minimap and world

– Actors can reveal areas temporarily or permanently

– Actors and their icons can be hidden when inside fog

添加一个或多个(迷你)地图到你的游戏可定制的边界,形状和透明度。在c++或BP中向参与者添加图标。用玩法驱动的材料定制图标动画,并将你的玩法逻辑与小地图UI事件挂钩。多人兼容。

图标具有很大的可定制性,如纹理、动画材质、旋转、屏幕或世界单位的大小、绘制颜色和绘制顺序。当一个图标在小地图之外时,它可以出现在地图边缘的一个箭头。在游戏过程中,可以通过c++或BP改变图标外观的任何方面。

直观地准备背景纹理,通过拖动一个体积到世界将生成一个自上而下的渲染,可选的导航网格,每次移动或轻推体积。绘制渲染并将其分配给体积。然后它会显示在小地图上。支持自动背景纹理切换在多层地下城和在室内和室外之间过渡。

添加悬念,您的游戏与包括战争雾功能。如果使用,小地图的背景开始变黑,玩家可以移动来逐渐发现地图。玩家和其他角色可以临时显示雾中的区域以实现MOBA/RTS风格的团队视野,或者永久显示访问过的区域以进行动作RPG风格的探索。图标可以在雾中显示或隐藏,雾值可以根据玩法目的进行查询。包括一个后期处理效果,可以用来渲染世界中的雾。

技术细节

地图

-通过UMG手动或自动控制尺寸

-矩形,圆形+边框,无边框,透明

-创建背景绘制生成的图像与导航网格

-地图的中心在一个区域或角色。控制缩放水平和旋转。将玩家摄像机的视图显示为一个梯形。

-支持根据高度(多层建筑)或优先级(室内体量)自动切换纹理。

-触发UI交互事件

图标

-所有属性在游戏中都是可变的

-通过附加图标组件给演员一个图标

-自定义其纹理和材料

-材料实例可用于玩法驱动的动画。包括闪光,脉冲和时钟动画。

-控制图标大小在屏幕空间或世界空间

-自定义旋转,绘制颜色和z轴顺序

-当图标离开地图时显示一个箭头

雾的战争

在小地图和世界中添加战争迷雾

-角色可以临时或永久地显示区域

在雾中可以隐藏演员和他们的图标



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