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[编辑器/功能拓展] ProRoad 1.2.174通道路场景跑道弯道赛道创建工具

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发表于 2023-3-2 14:36:32 | 显示全部楼层 |阅读模式




















ProRoad and it's tool set has been used for making our successful racing game Revhead. We decided to release these tools for the public to help get over those obstacles, which comes when you are making a simulation game.

ProRoad comes with features like radius based curves, road banking, intersections, segment-based material/texture usage, road bumps, terrain tree/detail clearance or automatic (value based) indentation. The generated road mesh is exactly on the terrain surface with the same tesselation without any offset, however you can set Mesh Y Offset to raise the road mesh in the desired height if you need it. Special shader is provided to avoid Z-fight issues, also, HDRP and URP shaders are included to support Universal/HD render pipeline. There is a Decal mesh generator in the package to make road paintings, oil stains and other cool visual content, a Surface map detection tool to allow to set different road surface types such as tarmac, gravel, dirt and more.

ProRoad also comes with additional tools, such as ObjectPlanter tool, Logger module, Surface map tool, Decal mesh generator to help adding objects or integrate it with your scene in your own game.


prooroad及其工具集已用于制作我们的成功赛车游戏《Revhead》。我们决定向公众发布这些工具,以帮助他们克服这些障碍,当你在制作模拟游戏时就会遇到这些障碍。

prooroad具有基于半径的曲线、道路银行、十字路口、基于段的材料/纹理使用、道路凹凸、地形树/细节清除或自动(基于值的)缩进等功能。生成的道路网格完全在地形表面上,具有相同的镶嵌,没有任何偏移,但是你可以设置网格Y偏移来提高所需的高度,如果你需要它。提供了特殊的着色器,以避免Z-fight问题,也包括HDRP和URP着色器,以支持Universal/HD渲染管道。包中有一个贴花网格生成器,可以制作道路画,油污和其他酷炫的视觉内容,一个表面地图检测工具,可以设置不同的路面类型,如柏油路,砾石,污垢等。

prooroad还附带了额外的工具,如ObjectPlanter工具,Logger模块,Surface map工具,贴花网格生成器,以帮助添加对象或将其与您自己的游戏中的场景集成。


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