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[编辑器/功能拓展] NWH Vehicle Physics 1.7.2汽车物理模拟控制器

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发表于 2023-3-2 15:04:13 | 显示全部楼层 |阅读模式














Requires Unity 2017.1.1 or higher.
Vehicle physics package suitable for wide range of vehicles. Realistic, easy to use and heavily customizable.

Wheel Controller 3D, a custom in-house wheel solution, has been used for wheel physics while the rest of the system had been written from the ground up.

General features:
? Fast vehicle setup with quick start video or included manual.
? Seven vehicle prefabs of different types are included: sports car, sedan, 8x8 truck, monster truck, tank, city bus and semi with trailer.
? Suitable for wide range of applications.
? Runs on both desktop and mobile devices.
? Uses custom in-house wheel solution – Wheel Controller 3D – for 3D ground detection and high level of customizability.
? Per-wheel surface detection based on terrain textures or object tags. Different friction curves and effects for each surface.
? Suspend option for inactive vehicles which minimizes impact on performance while keeping basic functionality.
? Character vehicle changer that works with any character controller / game object, including other vehicles.
? Helper scripts such as analog and digital gauge controllers, camera and vehicle changers, center of mass and downforce adjusters, etc.

Vehicle Physics Details:
Engine
? Realistic engine power and torque calculation with adjustable power curve and RPM range.
? Functional forced induction.

Transmission
? Gear ratios and final gear ratio.
? Dynamic shift point based on load.
? Three transmission types: Automatic, Automatic Sequential and Manual.
? Manual transmission supports both sequential and H-pattern shifting.
? Center differential: Open, Limited Slip, Locking or Equal.

Axles
? Geometry settings for each axle: Steering Angle, Pro/Anti Ackermann Steering, Toe, Camber, Caster and Anti-roll Bar.
? Adjustable power, braking and handbrake distribution.
? Per-axle differentials: Open, Limited Slip, Locking and Equal.
? Supports solid axle (check Monster Truck in the demo).

Damage
? Optimized queue-based mesh deformation that spreads processing over multiple frames.
? Damage influences vehicle performance and handling.

Audio
? All audio sources are set up automatically.
? Sound can be adjusted through Audio Mixer for all vehicles or though inbuilt mixer for each vehicle and each effect individually.
? Engine, forced induction, gear change, suspension, surface, skid, crash, air brake, horn and blinker sounds.

Effects
? Vehicle light system with low beam, high beam, stop and brake lights, blinkers.
? Can be used with any number of lights of any type and/or emissive materials.
? Persistent and well optimized mesh-based skidmarks.
? Exhaust particle effects based on engine state.
? Per-wheel dust and smoke particle effects based on surface the wheel is on.

Input
? Desktop input using standard input manager with mouse steering option.
? Mobile input through on-screen steering wheel and pedals or tilt controls.

Trailer
? Trailer is a vehicle in itself meaning all the effects that work on a vehicle work on a trailer too.
? Trailer gets input routed from the vehicle it is attached to which results in functional lights, braking, damage and even steering if needed.
? Built-in attach / detach functionality where any vehicle can attach any trailer with correct tag.

Fuel
? Fuel consumption calculation using engine’s efficiency.
? Readouts in l/100km, km/l and US mpg.

UI
? Universal analog and digital gauge controllers and lights for use in dashboard or HUD.

Code
? Modular code structure for easy modification and upgrading.
? C# source code with XML comments on all public members.
? Tooltip explanations for all visible variables.

Compatible With Complete Terrain Shader and IK Driver Vehicle Controller
European Truck and Trailer and Super Car models provided by GAME READY 3D MODELS .
Try it out:
Windows 64bit
MacOS X 64bit
Android (mobile scene)
More info:
Website
Unity Forums
YouTube
Class Reference
Changelog

Note: Wheel Controller 3D is included with this asset and its price has been factored in. If you already own WC3D check the upgrade options.


需要Unity 2017.1.1或更高版本。
车辆物理包适用于各种车辆。现实,易于使用和高度定制。

Wheel Controller 3D是一个自定义的内部车轮解决方案,用于车轮物理,而系统的其余部分则从头开始编写。

一般特点:
? 快速车辆设置与快速启动视频或包括手册。
? 七种不同类型的车辆预制件包括:跑车,轿车,8x8卡车,怪物卡车,坦克,城市巴士和半挂车。
? 适用范围广泛。
? 可以在桌面和移动设备上运行。
? 使用自定义的内部车轮解决方案-车轮控制器3D -三维地面检测和高水平的可定制性。
? 基于地形纹理或对象标签的逐轮表面检测。不同的摩擦曲线和效果为每个表面。
? 暂停选项为不活跃的车辆,最大限度地减少对性能的影响,同时保持基本功能。
? 角色车辆转换器,适用于任何角色控制器/游戏对象,包括其他车辆。
? 辅助脚本,如模拟和数字测量控制器,摄像头和车辆更换器,质心和下压力调节器等。

车辆物理细节:
引擎
? 现实的发动机功率和扭矩计算与可调的功率曲线和RPM范围。
? 功能性强制诱导。

传输
? 齿轮比和最终齿轮比。
? 基于负载的动态移位点。
? 三种传输类型:自动,自动顺序和手动。
? 手动变速器支持顺序和h型移位。
? 中心差速器:开式,限滑,锁定或相等。


? 每个轴的几何设置:转向角度,Pro/Anti Ackermann转向,Toe, Camber, Caster和防滚杆。
? 可调动力,制动和手刹分配。
? 每轴差速器:开,限滑,锁定和相等。
? 支持实心轴(检查怪物卡车在演示)。

损害
? 优化了基于队列的网格变形,将处理扩展到多个帧。
? 损坏影响车辆性能和操作。

音频
? 所有音频源都是自动设置的。
? 声音可以通过所有车辆的音频混频器进行调整,也可以通过每个车辆和每个效果单独的内置混频器进行调整。
? 发动机,强制感应,换挡,悬挂,表面,打滑,碰撞,空气制动,喇叭和闪烁灯的声音。

影响
? 车灯系统有低光束、高光束、停车和刹车灯、闪灯。
? 可用于任意数量的任何类型和/或发射材料的灯。
? 持久和良好优化的基于网格的滑痕。
? 基于发动机状态的排气颗粒效果。
? 每轮灰尘和烟雾颗粒的影响基于表面的车轮上。

输入
? 桌面输入使用标准的输入管理器与鼠标转向选项。
? 移动输入通过屏幕上的方向盘和踏板或倾斜控制。

预告片
? 拖车本身就是一种交通工具,这意味着所有在车辆上工作的效果也适用于拖车。
? 拖车从它所连接的车辆获得输入,从而导致功能灯,制动,损坏,甚至在需要时转向。
? 内置的附加/分离功能,任何车辆可以附加任何拖车与正确的标签。

燃料
? 利用发动机效率计算油耗。
? 读数以升/100公里,公里/升和美国mpg。

用户界面
? 通用模拟和数字仪表控制器和灯用于仪表盘或HUD。

代码
? 模块化代码结构,易于修改和升级。
? 所有公共成员上带有XML注释的c#源代码。
? 所有可见变量的工具提示说明。

兼容完整的地形着色器和IK驱动车辆控制器
欧洲卡车和拖车和超级跑车模型提供的游戏准备3D模型。
试试吧:
Windows 64位
MacOS X 64bit
Android(移动场景)
更多信息:
网站
统一的论坛
YouTube
类引用
更新日志

注:车轮控制器3D包含在此资产中,其价格已被考虑在内。如果您已经拥有WC3D,请检查升级选项。





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