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[纹理/着色] Volumetric Light Beam 1.96体积光亮照明系统

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发表于 2023-3-2 15:13:35 | 显示全部楼层 |阅读模式
















The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, Oculus Quest, AR, Consoles, Built-in/Legacy Render Pipeline, SRP (URP & HDRP)!

Continuously updated asset: tested over each new Unity release, 50+ updates over the past 5 years with new features and optimization.

The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!
It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.

Two different Volumetric Light Beam implementations, each one optimized for specific use-cases:
- SD Beams (legacy beams) are super fast with limited features (no true volumetric shadow nor cookie support): they are optimized to run on mobile and standalone VR (Oculus Quest).
- HD Beams offer more advanced features (true volumetric shadow & cookie) but are heavier on performance: they should be used only on high-end platforms (PC & consoles).

A production ready plugin proven by awesome released games showcasing it:

- BONEWORKS released for high-end PC VR
- Carly and the Reaperman released for Playstation 4 PSVR, Oculus/Meta Quest and high-end PC VR
- Kingspray Graffiti released for high-end PC VR and Oculus/Meta Quest
- Receiver 2 released for high-end PC VR
- Hexagroove released for Nintendo Switch
- Cloud Gardens released on Steam
- subROV: Underwater Discoveries to be released on Steam
- Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go

Features:
- Supports Volumetric Shadows and Volumetric Cookies (HD Beams).
- Truly volumetric: works even if you are INSIDE the beam of light.
- Incredibly easy to use and integrate / Import it instantly / Zero setup required.
- In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP).
- Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview).
- AR Ready: supports both Apple iOS ARKit and Google Android ARCore.
- GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall.
- Super FAST and low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL.
- Procedural generation: everything is dynamically computed under the hood.
- Add unlimited light beams everywhere: alternative solutions usually require realtime lights only: this plugin doesn't. You can make a baked light volumetric, or even add beams without any light.
- Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple blending modes.
- Highly configurable (layers, tags, render queue, 2D Sorting Layers and Order in Layer, shader pass...).
- Dynamic 3D Noise feature to simulate animated volumetric fog/mist/smoke effects.
- Volumetric Dust Particles feature to simulate highly detailed dustlights and mote effect.
- Dynamic Occlusion: light beams can be blocked by moving 3D geometry or 2D sprites.
- Trigger Zone feature: you can track objects passing through the light beams.
- Fully dynamic: change or animate every properties during playtime from Script, Animator or Timeline, move and rotate light beams around in real-time.
- Includes very cool runtime Effects collection to easily animate your light and/or beam with effects such as strobe/flickering and pulsing/flashing.
- Advanced features: full Light Color Temperature support, HDRP Camera Exposure support, Smooth intersection and blending with geometry and camera.
- Works with perspective and orthographic cameras out of the box.
- Supports Unity built-in fog.
- WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes.
- Full source code available / no DLL. The light beam setup and handling is fully exposed through a powerful API.
- Detailed documentation.
- Supports from Unity 2018.4 to the latest 2019.X, 2020.X, 2021.X, 2022.X and 2023.X versions.
- Sample scenes included.

Note that this asset is NOT a fullscreen Post Process / image effect. This is NOT similar to Unity's built-in Sun Shafts image effect.


简单高效的体积照明解决方案兼容于每个平台:Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, Oculus Quest, AR,控制台,内置/遗留渲染管道,SRP (URP & HDRP)!

持续更新资产:在每一个新的Unity版本中进行测试,在过去5年里进行了50多次更新,包括新功能和优化。

完美,简单和廉价的方式来模拟密度,深度和体积为您的聚光灯和手电筒,甚至在移动!
它通过自动有效地生成真正体积的程序光束来渲染高质量的光轴效果,极大地改善了场景的照明。

两种不同的体积光束实现,每个都针对特定的用例进行了优化:
- SD光束(传统光束)非常快,但功能有限(没有真正的体积阴影或cookie支持):它们被优化为在移动和独立VR (Oculus Quest)上运行。
高清光束提供了更高级的功能(真正的体积阴影和cookie),但性能更差:它们只能在高端平台(PC和主机)上使用。

一个生产就绪的插件证明了了不起的发布游戏展示它:

BONEWORKS面向高端PC VR发布
卡莉与死神(Carly and the Reaperman)发布于Playstation 4 PSVR, Oculus/Meta Quest和高端PC VR
《Kingspray Graffiti》面向高端PC VR和Oculus/Meta Quest发布
-面向高端PC VR发布接收器2
《Hexagroove》面向Nintendo Switch发行
-云花园在Steam上发布
subROV:水下发现将在Steam上发布
《隐蔽》将在Playstation 4 PSVR, Oculus Rift和Oculus Go上发布

特点:
-支持体积阴影和体积cookie(高清光束)。
-真正的体积:即使你在光束内也能工作。
-非常容易使用和集成/立即导入/零设置所需。
-除了内置的遗留渲染管道,它完全支持通用渲染管道(URP)和高清管道(HDRP)。
-为VR优化:与高端耳机(Oculus Rift, HTC Vive, Valve Index…)和独立硬件(Oculus Go, Oculus Quest…)进行测试,支持所有立体渲染方法(多通,单通和单通实例或多视图)。
—AR Ready:支持Apple iOS ARKit和谷歌Android ARCore。
- GPU实例化和SRP批处理:在一个单独的drawcall中渲染和批处理数千个光束。
-超快和低内存占用:不需要任何后处理,命令缓冲区,也不需要计算着色器:即使在低性能平台,如移动和WebGL上也能很好地工作。
程序生成:所有内容都是在引擎盖下动态计算的。
-添加无限光束无处不在:替代方案通常只需要实时灯光:这个插件不需要。你可以做一个烘烤光的体积,甚至添加光束没有任何光。
-支持多种图形变体:延迟和前向渲染路径,伽马和线性色彩空间,HDR颜色,多种混合模式。
高度可配置(层,标签,渲染队列,2D排序层和层中的顺序,着色器传递…)
-动态3D噪声功能,模拟动画体积雾/雾/烟的效果。
-容量粉尘颗粒功能,模拟高度详细的灰尘灯和微粒效果。
-动态遮挡:光束可以被移动的3D几何体或2D精灵阻挡。
-触发区功能:你可以跟踪物体通过光束。
-完全动态:在游戏时间内从脚本,动画器或时间轴更改或动画每个属性,实时移动和旋转光束。
-包括非常酷的运行时效果集合,轻松动画您的光和/或光束的效果,如频闪/闪烁和脉冲/闪烁。
-高级功能:全光色温支持,HDRP相机曝光支持,平滑交叉和几何和相机混合。
-使用透视和正字法相机开箱即用。
-支持Unity内置雾。
所见即所得:每个修改都在场景视图中立即可见:不需要在编辑器和播放模式之间切换来查看您的更改。
-完整源代码可用/没有DLL。光束设置和处理通过一个强大的API完全暴露。
-详细的文档。
-支持从Unity 2018.4到最新的2019年。X, 2020。X, 2021。X, 2022。X和2023年。X版本。
-样本场景包括。

注意,这个资产不是全屏后期处理/图像效果。这与Unity内置的太阳轴图像效果不同。





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