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[纹理/着色] Dynamic Fog Mist 5.1.2真实动态迷雾效沙尘特效

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发表于 2023-3-2 15:40:43 | 显示全部楼层 |阅读模式













Requires Unity 5.4.0 or higher.
NEW!
? Post-Processing Stack extensions
? SRP compatible

Dynamic Fog & Mist is a fast, flexible and great looking fog package optimized for desktop, mobile and VR.

Includes:
? A camera script/full-screen image post-processing effect that adds live, moving Fog, Mist and Sky Haze to your scenes making them less dull and boring.
? Unity Post-Processing Stack extensions so you can manage Dynamic Fog & Mist effects as part of the stack. This option is also compatible with SRP (LWRP/HDRP) in Unity 2018.1+
? A collection of optional fog materials with optimized shaders that integrate the fog effect. They are an even faster alternative to the full screen image effect and best suitable for older mobile devices.
? An optimized fog of war prefab for top-down view, optimized for mobile
? 7 demo scenes including a simple game prototype, which uses the fog materials and run very fast on mobile (+60 fps on modern devices).

** Image effect features **
The image effect comes with 6 configuration presets for quick setup & run: mist, windy mist, fog, ground fog, heavy fog and sand storm.
Simply add the main script to your camera and customize the effect.

You can also choose the shader variation (7 variations included) and customize height and distance of the fog, fall-offs, color, noise amount, turbulence, alpha, wind speed and direction, sky haze, ...

Dynamic Fog & Mist includes fog variants which are not prone to depth limitations and allows fog to surround you even when looking to the sky.

- Render Scale: reduce render target size to boost performance. Good for mobile where pixel density is very high.
- Fog Volumes: to gracefully adjust the fog and sky haze alpha and colors on certain zones automatically, for instance, to hide fog under water, to make it appear when player enters special areas or for whatever reason you need to adjust its transparency/color automatically on certain locations.
- Fog Profiles: create, reuse and share fog settings. Also use fog profiles along fog volumes to create flexible transitions between zones including all fog parameters.
- Day/night cycle: assign a directional light or Sun gameobject to the fog inspector and the fog color will be influenced by the current day light.
- Custom void areas (Fog of War). A new demo scene shows how to clear any number of zones from fog.
- Gradient colors: a secondary color can be chosen to create artistic/gradient fog effects.
- Light scattering in Desktop Plus variant: light diffusion effect when looking at the Sun through the fog.
- Perspective and orthographic camera support.
- VR: Multi-Pass, Single Pass Stereo and Single Pass Instanced support.

** Fog materials features **
A total of 12 fog materials are provided, useful if you plan to create a game optimized for mobile with very fast, smooth depth-based fog effect. The fog materials are Unlit, Lambert and Standard Shader based with single color or texture option. They also support reflection textures.

** Fog of war prefab **
Battle tested and ready to use, drag and drop prefab to cover your scene with misty, animated fog and a simple API to clear visible areas.


要求Unity 5.4.0或更高版本。
新!
? 后处理堆栈扩展
? SRP兼容

动态雾&雾是一个快速,灵活和伟大的外观雾包优化桌面,移动和VR。

包括:
? 一个相机脚本/全屏图像后处理效果,添加了实时,移动雾,雾和天空霾到您的场景,使他们不那么沉闷和无聊。
? Unity后处理堆栈扩展,所以你可以管理动态雾和雾的效果作为堆栈的一部分。此选项也兼容Unity 2018.1+中的SRP (LWRP/HDRP)
? 一组可选的雾材质,带有优化的着色器,集成了雾效果。它们是全屏图像效果的更快替代品,最适合老式移动设备。
? 一个优化的战争雾预制自上而下的观点,优化的移动
? 7个演示场景,包括一个简单的游戏原型,它使用雾材料,在移动设备上运行非常快(在现代设备上+60 FPS)。

**图像效果特点**
图像效果带有6个配置预设快速设置和运行:雾,风雾,雾,地面雾,大雾和沙尘暴。
简单地添加主脚本到您的相机和自定义效果。

你也可以选择着色器的变化(包括7个变化)和自定义高度和距离的雾,下降,颜色,噪音量,湍流,阿尔法,风速和方向,天空雾霾,…

动态雾和雾包括雾的变种,不容易受到深度限制,允许雾包围你,甚至当你看向天空。

-渲染规模:减少渲染目标的大小,以提高性能。适合像素密度非常高的移动设备。
-雾量:自动优雅地调整雾和天空雾霾alpha和某些区域的颜色,例如,隐藏在水下的雾,让它出现在玩家进入特殊区域时,或出于任何原因,你需要在某些位置自动调整其透明度/颜色。
-雾配置文件:创建,重用和共享雾设置。也可以使用沿雾体积的雾廓线在包括所有雾参数的区域之间创建灵活的过渡。
-昼/夜循环:给雾检查器指定一个方向光或太阳游戏对象,雾的颜色将受到当前日光的影响。
-自定义空白区域(战争迷雾)。一个新的演示场景展示了如何从雾中清除任意数量的区域。
-渐变颜色:可以选择一个次要的颜色来创建艺术/渐变的雾效果。
-光散射在桌面加变体:光扩散效果时,看着太阳透过雾。
-透视和正字法相机支持。
- VR:多通道,单通道立体和单通道实例支持。

**雾材料特点**
一共有12雾材料提供,有用的,如果你计划创建一个游戏优化移动非常快速,平滑的深度基于雾的效果。雾的材料是Unlit, Lambert和基于单色或纹理选项的标准Shader。它们还支持反射纹理。

**战争迷雾预制件**
战斗测试和准备使用,拖放预制覆盖您的场景与迷雾,动画雾和一个简单的API清除可见区域。





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