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[编辑器/功能拓展] Low Poly Terrain - Polaris 2020.2.7低多边形地形工具

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发表于 2023-3-3 12:29:46 | 显示全部楼层 |阅读模式



OVERVIEW
Polaris is a user friendly low poly terrain tool which help you to create gorgeous landscapes, that can run well on both Desktop, Mobile and VR applications, save you a lot of time and effort!

Polaris provides everything you need from sculpting, texturing, planting, decorating and rendering. All in one place.

Polaris let you work with traditional painting or the modern procedural workflow, or somewhere in between.

CORE VALUES
Optimal performance: Everything run smoothly both in game and in editor, scale across low end mobile devices to powerful PCs.
Highly customizable: Provided shaders cover many art styles, you can tailor the system to your special needs. You take control of nearly everything.
Professional customer service: Get support right in the editor, or via email, or Discord. Quick response time.

CORE FEATURES
Super easy to learn: Familiar workflow, no more guessing works thank to Live Preview, in depth documents, or even get the answer right in the Editor before you have to reach out!
Multi-threaded & GPU accelerated: Harness the power of Burst Compiler, C# Job System and GPU calculation. Get instant result, in real-time. Multi-terrains editing handled with ease.
Modern & easy to use toolbox: Complete tool set with some familiar and some unique you can't find anywhere.
Paint tools: About 20 types of painter, support runtime painting.
Spline tools: Making roads, ramps, rivers, etc.
Stamp tools: Procedural sculpting, texturing and spawning.
Erosion simulator: Simulate hydraulic and thermal erosion.
Billboard editor: Creating billboard assets.
Texture creator: Texture authoring.
Group tool: Multi-terrains management.
Backup tool: Backup and undo.
Data tools: Import and export data.
Converter: Convert Unity terrain to Polaris, for migrating from other terrain tools.
Extension system: Adding modules or integration with other assets.
Help tool: Search for FAQ right in the Editor.
Advanced geometry generation: Speed up your scene with dynamic mesh wireframing, multiple levels of detail (up to 4 levels), Unity Navigation System compatible; more interesting geometry with cross-tiles matching, XZ plane displacement, holes, flat/smooth normal mixing.
Massive foliage rendering: Dense forest rendered within a blink of the eyes with GPU Instancing, no Game Object overhead, billboard rendering & grass wind animation as well as interactive grass.
Unlimited shading styles: From Lambert, Blinn Phong to Physical Based; from Gradient Lookup, Color map, Vertex Color to Splats; whatever!
VR ready: Achieve an immersive and high performance VR experience in no time. Tested on Oculus Rift S.

SUPPORTED RENDER PIPELINES
Standard RP.
Universal RP.

COMPATIBILITY
Vista: Procedurally generate your terrains using graphs, in a non-destructive manner, with biomes and advanced simulations.
Amplify Shader Editor: Customize the provided shaders to fit your special needs using a visual graph.
MicroSplat: Advanced terrain shader with modern techniques, high visual fidelity and performance.
Vegetation Studio Pro: Advanced procedural foliage placement and rendering.
World Streamer: Dynamically stream a huge level and gain top notch performance.



概述
北极星是一个用户友好的低多边形地形工具,帮助您创建华丽的风景,可以在桌面,移动和VR应用程序上运行良好,节省您大量的时间和精力!

北极星提供一切你需要从雕刻,纹理,种植,装饰和渲染。都在一个地方。

北极星让你与传统绘画或现代程序工作流程,或介于两者之间。

核心价值观
最佳性能:在游戏和编辑器中,一切都能顺利运行,从低端移动设备到强大的pc。
高度可定制:提供着色器涵盖许多艺术风格,你可以定制系统,以满足你的特殊需求。你几乎掌控了一切。
专业的客户服务:在编辑器中获得支持,或通过电子邮件或Discord。快速响应时间。

核心功能
超级容易学习:熟悉的工作流程,没有更多的猜测工作,感谢实时预览,深入的文档,甚至在你不得不伸出手之前,在编辑器中得到正确的答案!
多线程和GPU加速:利用突发编译器、c#作业系统和GPU计算的强大功能。获得即时结果,实时。多地形编辑处理轻松。
现代和易于使用的工具箱:完整的工具集,一些熟悉的和一些独特的你在任何地方都找不到。
绘画工具:大约20种类型的画家,支持运行时绘画。
样条工具:建造道路、坡道、河流等。
邮票工具:程序化雕刻,纹理和产卵。
侵蚀模拟器:模拟水力和热侵蚀。
广告牌编辑:创建广告牌资产。
纹理创造者:纹理创作。
组工具:多地形管理。
备份工具:备份和撤消。
数据工具:导入和导出数据。
转换器:转换统一地形到北极星,从其他地形工具迁移。
扩展系统:添加模块或与其他资产集成。
帮助工具:在编辑器中搜索常见问题解答。
先进的几何生成:用动态网格线框加快您的场景,多级细节(最多4级),统一导航系统兼容;更有趣的几何交叉瓷砖匹配,XZ平面位移,孔,平/平滑正常混合。
大量的树叶渲染:用GPU实例在眨眼之间渲染茂密的森林,没有游戏对象,广告牌渲染和草风动画以及交互式草地。
无限的着色风格:从Lambert, Blinn Phong到物理基础;从梯度查找,颜色地图,顶点颜色到Splats;随你的便!
VR准备:实现沉浸式和高性能的VR体验在任何时间。在Oculus Rift S上测试。

支持的渲染管道
标准的RP。
普遍的RP。

兼容性
Vista:使用图形程序生成地形,以一种非破坏性的方式,与生物群落和高级模拟。
放大着色器编辑器:自定义提供的着色器,以适合您的特殊需求使用视觉图形。
MicroSplat:先进的地形着色器与现代技术,高视觉保真度和性能。
植被工作室专业:先进的程序叶子放置和渲染。
世界Streamer:动态流一个巨大的水平,并获得顶级的性能。



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