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[编辑器/功能拓展] Sensor Toolkit 1.6.7AI寻路传感器工具包

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发表于 2023-3-3 13:53:38 | 显示全部楼层 |阅读模式



SensorToolkit is a powerful abstraction over the built-in Unity functions like Raycasts, Overlaps and Trigger Colliders. You can add standalone sensor components to your game objects and configure them as needed. The sensors can be queried to determine what they detect and provide additional information, such as the visibility or shape of the target.

Features:
• Works in both 2D and 3D.
• Many sensor types available: Raycasting, Overlaps, Steering, Line of Sight and more.
• Lightweight and modular. Sensors are independent components that feel native to Unity.
• Easy to integrate with your project: simply add a sensor component and configure it.
• Flexible and unopinionated, allowing you to design your game as desired.
• Many filtering options and querying functions for precise detection.
• Capable of detecting individual colliders or rigid bodies made up of multiple colliders.
• Advanced line-of-sight implementation can calculate partial visibility.
• Performance is a key focus, with many options available to control performance.
• Test sensors in the editor and confirm their configurations before running the game.
• Upgraded steering behaviour based on 'Context-Based Steering' method.
• All source code is included.
• Zero garbage generated.




SensorToolkit是内置Unity功能(如光线投射、重叠和触发碰撞器)的强大抽象。您可以将独立的传感器组件添加到游戏对象中,并根据需要配置它们。传感器可以被查询,以确定它们检测到什么,并提供额外的信息,如目标的可见性或形状。

特点:
•2D和3D作品。
•许多传感器类型可用:光线投射,重叠,转向,视线等。
•轻量化和模块化。传感器是Unity的独立组件。
•易于与您的项目集成:只需添加传感器组件并配置它。
•灵活且不拘谨,让你能够根据自己的想法设计游戏。
•许多过滤选项和查询功能,精确检测。
•能够检测单个对撞机或由多个对撞机组成的刚体。
•先进的视线实现可以计算部分能见度。
•性能是重点,有许多控制性能的选项。
•在运行游戏之前,在编辑器中测试传感器并确认其配置。
基于“基于情境的转向”方法升级了转向行为。
•包括所有源代码。
•零垃圾产生。



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