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[编辑器/功能拓展] Texture Forest 2.0优化远景树木纹理森林工具

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发表于 2023-3-3 14:34:56 | 显示全部楼层 |阅读模式






















A forest is an essential part of landscape. Usually trees are very close to each other in the forest. So close that there is virtually no space between adjacent trees.
In computer games, if we try to create a really dense wood it will cause significant FPS drop.
This is especially true for games where the player can rise to a considerable height and see the forest stretching to the horizon. In this case the frame can contain millions of trees. With the standard approach, computer game designers have to reduce the density of the forest to increase FPS. That usually looks unrealistic.
“Texture Forest” technology allows you to draw dense forest without reducing FPS. It involves the use of multiple texture layers which show the relevant sections of the forest.
“Texture Forest” technology works fast enough even on weak machines, though looking realistic.
This asset contains Editor Extension, special Shader and a few sets of textures to create the Texture Forest on a Standard Unity Terrain. The shader uses model 2.0 so it will work on mostly any Android tablet.

To create new sets of forest textures you can use the Texture Forest Studio.
At the next link you can fly over endless terrain with Texture Forest. Texture Forest WebGL.


森林是景观的重要组成部分。森林里的树通常都很近。如此接近,相邻的树之间几乎没有空间。
在电脑游戏中,如果我们试图创造一个非常密集的木材,它将导致显著的FPS下降。
对于那些玩家可以升到相当高的地方,看到森林一直延伸到地平线的游戏来说更是如此。在这种情况下,框架可以包含数百万棵树。按照标准方法,电脑游戏设计师必须降低森林的密度来提高FPS。这通常看起来不现实。
“纹理森林”技术可以让你在不降低FPS的情况下绘制茂密的森林。它涉及到使用多个纹理层来显示森林的相关部分。
“纹理森林”技术即使在较弱的机器上也足够快,尽管看起来很逼真。
这个资产包含编辑器扩展,特殊的着色器和几组纹理,在标准统一地形上创建纹理森林。着色器使用模型2.0,所以它将工作在几乎任何Android平板电脑。

要创建新的森林纹理,你可以使用纹理森林工作室。
在下一个链接,你可以用纹理森林飞越无尽的地形。纹理森林WebGL。





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