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[编辑器/功能拓展] Item Drop for the uMMORPG 1.6物品掉落插件

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发表于 2023-3-8 13:44:48 | 显示全部楼层 |阅读模式



Requires the uMMORPG package, UNET HLAPI Pro and basic C# knowledge

Allows you to drop items on the ground and modifies the way monsters drop loot to be individual items on the ground that can be picked up.

You can drop items from the inventory and equipment by just drag an item and drop it on the ground. The item will fall to the ground in front of our character.

Item visibility range depending on the Network Proximity Checker to prevent overloading people with items that aren’t within their visible range.

All items will be saved every few seconds, removed after picking up or after a period of time and loaded from the Database after server restart.

Loot will be dropped on the ground in a small distance, randomly around a killed monster.

You can disable or configure a period of time after which an item will be automatically removed from the game.

Hold down the LeftAlt key to see all item names in a certain distance around your character.

Hovering the cursor over an item will highlight it in white and display the name.

Item name color based on the rarity of the item.

Click on an item or label to pick it up. This only works when you have enough space in your inventory. Gold can always be picked up. If the character is outside of the interaction range, the character will move closer automatically to pick the item up.

Additional fields to set in the Item Template are Z Offset and rotation ( Rot X , Rot Y , Rot Z ). They have been added to match the standard models from uMMORPG. If you prepared your models the right way, before import them to Unity engine, you should not need to change anything here, but for the uMMORPG models it is necessary.

Gold sharing. All gold picked up is shared between party members in the area.



需要uMMORPG包,UNET HLAPI Pro和基本的c#知识

允许你在地面上掉落物品,并修改怪物掉落战利品的方式,使其成为可以拾取的地面上的单个物品。

你可以将物品从库存和装备中拖放到地上。物品会掉到角色前面的地上。

项目可见范围取决于网络接近检查器,以防止超载的人与项目不在他们的可见范围内。

所有项目将每隔几秒保存一次,在拾取或一段时间后删除,并在服务器重新启动后从数据库加载。

战利品会在一小段距离内掉落在地上,随机围绕着被杀死的怪物。

您可以禁用或配置一段时间后,一个项目将自动从游戏中删除。

按住LeftAlt键可以看到角色周围一定距离内的所有物品名称。

将光标悬停在一个项目上将以白色突出显示该项目并显示名称。

物品名称颜色基于物品的稀有性。

点击一个项目或标签来拿起它。只有当你的库存中有足够的空间时,这才有效。金子总是可以捡到的。如果角色在交互范围之外,角色会自动靠近道具。

在项目模板中需要设置的其他字段是Z偏移和旋转(Rot X, Rot Y, Rot Z)。添加它们是为了匹配uMMORPG中的标准模型。如果你以正确的方式准备了你的模型,在将它们导入Unity引擎之前,你不需要在这里改变任何东西,但对于uMMORPG模型来说,这是必要的。

黄金共享。所有捡到的金币都由该地区的党员分享。



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