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[编辑器/功能拓展] Core GameKit 3.2.9.2

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发表于 2023-3-8 14:40:30 | 显示全部楼层 |阅读模式




















Full pooling, spawning, wave & combat systems included!
Included pooling system "Pool Boss" sold as standalone here. Upgrade pricing available if you own Pool Boss!

Dramatically speed up your time to market for your new 3D or 2D game with Core GameKit! We've covered most of your bases with full pooling & combat systems, pickup support (for coins / health packs etc.), Player (and enemy) stat modification, enemy wave set up and level design tools with all the options you need! All done in minutes with no coding required! Web Demo!

:: Pooling - Full object pool system included to avoid Instantiate and Destroy calls! Supports Addressables and temporary pool items now!
:: Flexible - Use the value of any World Variable for any Core GameKit Inspector field (a la Playmaker)!
:: No coding - Support for all Unity UGUI events!
:: Events - Support for Unity 2D collisions and triggers!
:: Global waves - each can trigger any number of spawners. Speed up level design massively!
:: Triggered Spawners - these spawn when certain events occur, like a trigger, becoming visible, etc. Can contain nested child spawners!
:: Prefab Pools - these allow you to set up probability of prefabs coming from spawners. Item A should appear 5 times as often as Item B.
:: Killable - this Swiss army knife script gives you hit points, attack points, a full combat system, filters for fine hit detection control, prefab replacement and manipulates World Variables. Can also be used for pickup items such as coins or health packs!
:: World Variables - set up any number of World Variables like score and health. Have Killables change them when you destroy enemies, pick up health packs, etc. You can also set up waves to repeat until World Variables reach a certain value and a lot more!

Third Party Integrations:
- NGUI
- Playmaker
- Behavior Designer
- Bolt Visual Scripting
- NodeCanvas
- ICode (was AI For Mechanim)
- Dialogue System
Core GameKit works on Unity 2018.3+, free and pro!


全池,产卵,波浪和战斗系统包括!
包括池系统“池老板”在这里单独出售。升级价格可用,如果你拥有池老板!

借助Core GameKit,你可以大幅加快新3D或2D游戏的上市时间!我们已经覆盖了你的大部分基地与完整的池和战斗系统,拾取支持(硬币/生命包等),玩家(和敌人)的属性修改,敌人波设置和关卡设计工具与你需要的所有选项!所有这些都在几分钟内完成,无需编码!Web演示!

:: Pooling -包括完整的对象池系统,以避免实例化和销毁调用!现在支持可寻址和临时池项!
灵活-使用任何世界变量的值,任何核心GameKit检查字段(la Playmaker)!
:不编码-支持所有Unity UGUI事件!
事件-支持Unity 2D碰撞和触发器!
:全球波-每个可以触发任意数量的产卵。大大加快关卡设计速度!
触发产卵-当某些事件发生时,这些产卵,如触发,变得可见等。可以包含嵌套的子产卵器!
预制件池-这些允许你设置预制件从刷出的概率。A项应该是B项出现频率的5倍。
:可杀-这个瑞士军刀脚本给你的命中点,攻击点,一个完整的战斗系统,过滤器精细命中检测控制,预制件替换和操纵世界变量。也可以用来拾取物品,如硬币或生命包!
:世界变量-设置任何数量的世界变量,如分数和生命值。让Killables在你消灭敌人或捡到生命包时改变它们。你也可以设置波来重复,直到世界变量达到某个值,甚至更多!

第三方集成:
——同时
——组织核心
——行为设计师
- Bolt可视化脚本
——NodeCanvas
ICode (AI For mechanics)
-对话系统
Core GameKit适用于Unity 2018.3+,免费和专业!





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