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[3D] PP801 Character P3 2.0 世界末日生化丧尸角色英雄模型

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发表于 2023-3-9 10:12:47 | 显示全部楼层 |阅读模式










































*Watch full pictures resolution on Artstation here
How to use my characters

** Update 09/21/2020 ***
- Setup ready in HDRP
- New shader same as my newest package
- Transmission for Skin included
- Rigged to my Female Avatar same as my newest female characters

This version change all struction of character, please remove and clean old version in your project before update.

*** I still working for making shader better so you always can Update shaders here

Characters are designed for TPS games with separate parts for you to choose the character you like and some characters are grafted.

There are many pieces of characters separated for you to choose

*** Special thank to Balrond who help me adjust and fix camera work better

In case you use other animation packages, you should Adjust Avatar pose to correct animations

For best result with physic you should use Dynamic Bone for metal chain

Technical Information:
- Characters work best in Unity version 2019.4.9f1 and HDRP mode
- How to create more Prefabs by yourself
- You should open Overview scene to find out features of character package
- You need create new High Definition Render Pipeline (HDRP 7.4.1) project template on Unity HUB then import character to avoid get shader errors
- This package included HDRP, URP, Standar Shader , to understand how to convert from Standar to HDRP you should open Asset/Shader/DawnShaderHDRP and read the "Read Me" file
- You can follow this video to blend color, dirt, textures for character clothing
- Adjust eyes POM and variants
- How to resize textures in case you use for mobile platform
- Facial Rigged
- PBR textures
- Vertex counts of characters: ~15k-60k
- Texture Resolutions: 2048x2048 - 4096x4096 (TGA)


*在Artstation这里观看完整的图片分辨率
如何使用我的角色

**更新2020年9月21日***
- HDRP设置就绪
-新的着色器与我最新的包相同
-皮肤传输包括在内
-操纵到我的女性阿凡达一样,我的最新女性角色

此版本更改字符的所有结构,请在更新之前删除并清理您的项目中的旧版本。

***我仍然致力于使着色器更好,所以你总是可以在这里更新着色器

角色是为TPS游戏设计的,有独立的部分供你选择自己喜欢的角色,也有一些角色是嫁接的。

有许多分离的字符供您选择

***特别感谢Balrond,他帮助我更好地调整和修复相机工作

如果你使用其他动画包,你应该调整化身姿势来纠正动画

为了获得最好的物理效果,你应该使用动态骨金属链

技术信息:
-角色在Unity版本2019.4.9f1和HDRP模式下工作最好
-如何自己创建更多的预制件
-你应该打开Overview scene来找出角色包的特征
-你需要在Unity HUB上创建新的高清渲染管道(HDRP 7.4.1)项目模板,然后导入字符以避免get shader错误
-这个包包括HDRP, URP,标准着色器,要了解如何从标准转换为HDRP,你应该打开资产/Shader/DawnShaderHDRP并阅读“read Me”文件
-你可以按照这个视频混合颜色,污垢,纹理的角色服装
-调整眼睛POM和变体
如何调整纹理大小,以防你使用移动平台
-面部操纵
- PBR纹理
-字符顶点计数:~15k-60k
纹理分辨率:2048x2048 - 4096x4096 (TGA)


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