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[编辑器/功能拓展] Object Placement Tool 1.02

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发表于 2023-3-9 11:25:50 | 显示全部楼层 |阅读模式



This extension requires one license per seat
Requires Unity 5.4.0 or higher.

Object Placement Tool - it's a powerful editor extention that allows you to populate your scenes in minutes using simple mouse click instead of regular drag & drop of prefabs and setting all rotation and scale variations by hand. The core feature of this tool is "Physics Placement Mode". In this mode you can place your objects with the help of physics. You can easilly create huge amount of objects dropped onto each other, for example - the big heap of books like that shown in this video-demo

Key features:
? Place objects on any surface by mouse click (or place only on selected object/layer);
? Physics Mode to drop objects onto each other and create big heaps of stuff;
? Randomize rotation and scale for created objects;
? Align to Surface feature to align created object's up axis to the surface normal direction;
? Follow Path feature, place new object depending to previous object direction. Good for fence placing;
? Brush Mode to create objects by bunches;
? Group objects in the hierarchy or even combine meshes into a single mesh (works for meshes, that shares one material);

3D-content shown in the video does not included.



这个扩展要求每个座位有一个许可证
要求Unity 5.4.0或更高版本。

对象放置工具-这是一个功能强大的编辑器扩展,允许您在几分钟内使用简单的鼠标点击来填充您的场景,而不是常规的拖放预制件,并手动设置所有的旋转和缩放变化。该工具的核心功能是“物理布局模式”。在这种模式下,你可以在物理的帮助下放置物体。你可以很容易地创建大量的对象相互掉落,例如-像这个视频演示中显示的大堆书

主要特点:
? 通过鼠标点击将对象放置在任何表面(或只放置在选定的对象/图层上);
? 物理模式将物体掉落到彼此上,并创建大量的东西;
? 为创建的对象随机旋转和缩放;
? Align to Surface feature将创建的对象的上轴对准表面法线方向;
? 遵循路径特性,放置新对象取决于之前的对象方向。适合围栏放置;
? 刷模式创建对象的束;
? 将层次结构中的对象分组,甚至将网格组合成单个网格(适用于共享同一材质的网格);

视频中显示的3d内容不包括在内。



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