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[编辑器/功能拓展] Fluffy Grooming Tool 1.1.3毛发头发毛皮工具

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发表于 2023-3-9 14:50:13 | 显示全部楼层 |阅读模式




















Both strand based and card based fur is supported. The hair shading is based on Disney's Marschner model and the solution supports all 3 rendering pipelines. The tool works in a similar way as Maya's xGen and similar solutions.

Fluffy supports alpha sorting so you can use transparent materials with correct z-sorting. It works with any shader, so you don't have to create any custom shaders to use it. The solution has gravity, wind, physics and colliders built in and the simulations are done using compute shaders so it's very fast.

You can make everything from AAA grooms for high end PC's and consoles to simpler fur that works well on mobile devices.

Blend shapes and HDRP ray tracing also works out of the box.

The grooms you create can also be exported to a mesh/skinnedMesh so it can be used to create bushes, grass patches and so on. This option also lets you use it on platforms that don't support compute shaders. There is also LOD & frustum culling support.

Fluffy includes a large selection of brushes and features for grooming: Length, Width, Rotate Root, Orient, Twist, Attract, Smooth, Reset, Mask, Mask Clumps, Raise, Motion & Wind, Color painting.

The fur or hair can be added and groomed in separate layers and you can add multiple layers of clumping.

In addition to the in engine grooming solution, Fluffy also supports Alembic grooms so you can import hair and fur from third party applications like Maya, Blender etc. and render it in Unity. The Alembic functionality is currently in beta, meaning it hasn't gone through the same beta testing period as the Fluffy Grooming Editor.


无论是基于链和基于卡片的皮毛是支持的。头发阴影是基于迪斯尼的Marschner模型和解决方案支持所有3渲染管道。该工具的工作方式类似于Maya的xGen和类似的解决方案。

Fluffy支持alpha排序,所以你可以使用带有正确z排序的透明材料。它适用于任何着色器,所以你不需要创建任何自定义着色器来使用它。解决方案有重力,风,物理和对撞机内置,模拟是使用计算着色器完成的,所以它非常快。

你可以制作任何东西,从高端PC和主机的AAA修饰,到在移动设备上运行良好的简单皮毛。

混合形状和HDRP射线追踪也可以开箱即用。

你创建的新郎也可以导出到一个网格/皮肤网格,这样它就可以用来创建灌木丛,草地补丁等。这个选项还可以让你在不支持计算着色器的平台上使用它。还有LOD和截锥剔除支持。

蓬松包括大量的刷子和功能梳理:长度,宽度,旋转根,定位,扭曲,吸引,平滑,重置,蒙版,蒙版块,提升,运动和风,彩色绘画。

毛皮或毛发可以在不同的层中添加和梳理,你可以添加多层结块。

除了在引擎梳理解决方案,Fluffy还支持Alembic梳理,所以你可以从第三方应用程序如Maya, Blender等导入头发和皮毛,并在Unity中渲染它。Alembic功能目前处于测试阶段,这意味着它还没有像蓬松梳理编辑器那样经历相同的测试阶段。


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