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[角色/动画] iStep 1.2.6

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发表于 2023-3-9 15:28:55 | 显示全部楼层 |阅读模式




















Main Features
Drag & drop integration
Smooth foot placement
Robust body placement
360° support
Realistic leaning behaviour
Clear interface for footstep events
Integrated effects player
Fully extendable classes
Can be combined with Animation Rigging
Demo scenes for HDRP, URP and Build-In renderpipeline
Pimped Starter Assets Third Person Controller included within the demo scenes
AAA quality

Integration made Simple
Drag & Drop the corresponding iStep script on your Character, enable IK pass and it’s done. That’s all that’s required to get iStep up-and-running. It works for the Player as well as for any Enemy AI. You are an artist and don’t like coding? No problem, iStep includes an effects player with which you can get any footstep effects, be it sound, particles or decals, up-and-running without the need of writing a single line of code. You are a coder and your game requires specific behaviours where you need direct access to the scripts? No problem, iStep offers fully extendable scripts making full use of polymorphism as well as superb clear interfaces.


主要特点
拖放集成
脚部放置平稳
稳健的身体布置
360°的支持
现实的学习行为
清晰的界面的脚步事件
综合效果播放器
完全可扩展的类
可以结合动画索具
HDRP, URP和内置渲染管道的演示场景
在演示场景中包含了初始资产第三人称控制器
AAA级质量

简化集成
在你的角色上拖放相应的iStep脚本,启用IK pass,就完成了。这就是iStep启动和运行所需要的全部内容。它既适用于玩家,也适用于任何敌人AI。你是个艺术家却不喜欢写代码?没有问题,iStep包括一个效果播放器,你可以得到任何脚步声的效果,是声音,颗粒或贴花,启动和运行,而不需要写一行代码。你是一名程序员,你的游戏需要特定的行为,你需要直接访问脚本?没问题,iStep提供了完全可扩展的脚本,充分利用多态以及极好的清晰接口。





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