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[编辑器/功能拓展] AQUAS WaterRiver Set 1.5.2水系统

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发表于 2023-3-14 11:47:16 | 显示全部楼层 |阅读模式


























AQUAS is a powerful and full-featured water system that contains a set of 12 flat water shaders for all types of platforms, environments and games. It is is highly customizable and feature rich to suit all needs and produce industry quality results.

The usual workflow with AQUAS is to first create your scene, add AQUAS in the second step and then adjust water and underwater effects to fit your exact needs.

Quick Setup
AQUAS has been created to be as user friendly and quick to set up as possible and highly customizable at the same time.
Not only does it come with a Quick-Setup window that can add AQUAS to your scene with a few clicks, it is also fully integrated into Gaia, which allows you to equip your Gaia terrain with full featured water within seconds!

Flow Map Rivers
AQUAS comes with full flow map support. Flow maps blend in smoothly with the wave motions which allows the creation of remarkably realistic looking rivers. The integrated river setup menu allows to quickly create river planes and export the river reference texture to use as a blueprint for painting proper flow maps.

Buoyancy
The package contains a basic buoyancy effector that works on mesh object with or without collider components.

Depth Mask
AQUAS comes with a basic depth mask shader that can be attached to volumes inside which water won't render. This keeps water from rendering inside floating objects such as boats and ships.

AQUAS contains 6 mobile shaders for different performance levels and 6 high-quality shaders for web and desktop applications, as well as various presets for different usecases.

Rendering:
* Multi-Light-Support
* Flow map based rivers
* Distance based texture tiling
* Distorted Realtime Reflections
* Realtime Refraction
* Depth Based Color Absorption
* Self-Sustaining Fog System, that works with any custom lighting
* Dual-layered caustic effects
* Hi-res normal maps for excellent visual quality and lo-res normal maps for high performance on mobile devices

Underwater Effects:
* Limited & Distorted vision
* Bloom & Blur
* 3D Morphing Bubbles
* Realistic Bubble Spawner
* Advanced Wet Lens Effect
* Compatible with Unity's Post Processing Stack v1 and v2

Useful Utilities
* Basic Buoyancy feature
Alternative Buoyancy effect: Realistic Water Physics (integration)
* Screen Shotter for use in the Editor
* Render Queue Controller to manually manipulate the water's render queue index
* Depth mask shader to prevent water from rendering inside boats

Ease of Use:
* Works out of the box (Demo Scene included)
* Highly customizable
* Quick Setup
* Easy River Setup

AQUAS has been tested with various terrain tools and is known to work well with:

* Gaia (integration)
* Landscape Builder (integration)
* World Creator
* Map Magic
* Terrain Composer
AQUAS works with Unity Free & Pro

Note:
Android and IOS are supported, Windows Phone is not.
For performance evaluation on mobile devices please download the demo APK and read the FAQ.


AQUAS是一个功能强大、功能齐全的水系统,包含一套12平面水着色器,适用于所有类型的平台、环境和游戏。它是高度可定制的,功能丰富,以满足所有需求,并产生行业质量的结果。

AQUAS的通常工作流程是首先创建场景,在第二步添加AQUAS,然后调整水和水下效果以满足您的确切需求。

快速设置
AQUAS被创建为尽可能用户友好和快速设置,同时高度可定制。
它不仅带有一个快速设置窗口,只需点击几下就可以将AQUAS添加到您的场景中,它还完全集成到Gaia中,这可以让您在几秒钟内装备您的Gaia地形与全功能水!

河流流动图
AQUAS提供了完整的流程图支持。流图平滑地融合在波浪运动中,允许创建非常逼真的河流。集成的河流设置菜单允许快速创建河流平面和导出河流参考纹理,以用作绘制适当的流图的蓝图。

浮力
该软件包包含一个基本的浮力效应器,工作在网格对象与或没有碰撞器组件。

深度的面具
AQUAS附带了一个基本的深度蒙版着色器,可以附加到水不会渲染的体积上。这可以防止水进入漂浮的物体,如船和船。

AQUAS包含6个用于不同性能级别的移动着色器和6个用于web和桌面应用程序的高质量着色器,以及针对不同用例的各种预置。

呈现:
* Multi-Light-Support
*基于河流的流量地图
*基于距离的纹理平铺
*扭曲的实时反射
*实时折射
*基于深度的颜色吸收
*自持雾系统,适用于任何自定义照明
*双层腐蚀效果
*高分辨率法线贴图提供卓越的视觉质量,低分辨率法线贴图提供移动设备上的高性能

水下效果:
*视力受限和扭曲
* Bloom & Blur
* 3D变形气泡
*现实的泡沫产卵
*先进的湿透镜效果
*兼容Unity的后处理堆栈v1和v2

有用的工具
*基本浮力功能
替代浮力效应:真实的水物理(集成)
*在编辑器中使用的屏幕截图
*渲染队列控制器手动操作水的渲染队列索引
*深度面具着色器,以防止水在船内渲染

易用性:
*开箱即用(包括演示场景)
*高度可定制
*快速设置
*简单的河流设置

AQUAS已经在各种地形工具上进行了测试,已知可以很好地工作:

*盖亚(整合)
*景观生成器(集成)
*世界创造者
*地图魔法
*地形作曲家
AQUAS与Unity Free和Pro合作

注意:
支持Android和IOS系统,不支持Windows Phone系统。
对于移动设备上的性能评估,请下载演示APK并阅读FAQ。





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