找回密码
 立即注册
搜索

[编辑器/功能拓展] WorldComposer 1.61

[复制链接]
164 |0
发表于 2023-3-14 13:36:00 | 显示全部楼层 |阅读模式
















WorldComposer is a tool to extract heightmap data and satellite images from the real world. It can run as a standalone or as an extension for TerrainComposer.

Compatible with Unity 5.1 and higher, 2017.x and 2018.x
Its powerful features let you create high resolution AAA quality real world terrain with a few clicks.

I invented a shadow removal algorithm that can make the satellite images shadow free. Shadows in imagery are problematic and removing them makes a huge difference in terrain rendering quality. Instead of having a fixed sun position to fit with the satellite images shadows, you can have day and night cycles.

Tutorial video's:
* Getting started.
* Huge multi-resolution terrains (like in the showcase videos).
* Shadow removal.

Features:
- Works with Unity Pro and Free, also on Mac.
- Elevation Heightmaps resolution of max 10 meter per pixel.
- Satellite images resolution of max 0.25 meter per pixel. Jpg/png/raw format supported.
- Content aware fill to remove shadows, snow, etc. from combined raw images.
- Create huge multi-resolution terrains with different layers of detail. - Combine raw images to 1 big raw image. E.g. for editing in Photoshop.
- Split combined raw file into tiled images.
- Create terrains directly from exported areas with a click of a button.
- 3 different satellite images types, Aerial, Aerial with labels and roads.
- Global coverage.
- Convert ArcInfo ASCII heightmaps to 16 bit raw grey scale heightmaps.
- Create unlimited regions and areas and export any heightmap size or amount of image tiles.
- Export multiple areas.
- Scroll interface like Google maps.
- Exporting is Multi-Thread.
- Automatic version update inside WorldComposer.
- Works with TerrainComposer (as an extension).
- Works with RTPv3 and Horizon[On] (Optional).


WorldComposer是一个从现实世界中提取高度图数据和卫星图像的工具。它可以独立运行,也可以作为TerrainComposer的扩展运行。

兼容Unity 5.1及更高版本,2017。X和2018.x
其强大的功能,让您创建高分辨率AAA质量的真实世界地形只需点击几下。

我发明了一种去除阴影的算法可以让卫星图像没有阴影。图像中的阴影是有问题的,去除它们会对地形渲染质量产生巨大的影响。不用固定的太阳位置来适应卫星图像的阴影,你可以有昼夜循环。

视频教程:
*开始。
*巨大的多分辨率地形(如在展示视频)。
*阴影去除。

特点:
-适用于Unity Pro和Free,也适用于Mac。
高度地图的分辨率最大10米每像素。
-卫星图像分辨率最高0.25米每像素。支持Jpg/png/raw格式。
-内容感知填充,从合并的原始图像中删除阴影,雪等。
-创建具有不同细节层的巨大多分辨率地形。-合并原始图像为1大原始图像。例如,在Photoshop中编辑。
-分裂合并原始文件到平铺图像。
-直接从导出区域创建地形,只需单击一个按钮。
- 3种不同的卫星图像类型,空中,空中与标签和道路。
-全球覆盖。
-转换ArcInfo ASCII高度图到16位原始灰度高度图。
-创建无限的区域和区域,并导出任何高度图大小或图像瓷砖的数量。
—导出多个区域。
-滚动界面,如谷歌地图。
—导出为“多线程”。
-在WorldComposer内自动更新版本。
-工作与TerrainComposer(作为一个扩展)。
—支持RTPv3和Horizon[On](可选)。





回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表