Features:
Full Vehicle System logic in C++ for high performances
RayCast Suspension system with compression, damping and adherence tuning
Acceleration, braking and reverse, turning
Customizable drifting mechanic
Jumps!
In air stabilization setting for either roll overs or arcade like super stabibility
Center of mass offset, adherence force offset and many other nice parameters
Blueprints API, events for all state changes. Accelerate Start/Stop, Can Drift, Drift Start/Stop, etc.
All vehicle state values and forces exposed to Blueprints
All functions can be overriden in C++, easily add your own logic or change the default one