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[角色/动画] German Soldier WWII 虚幻UE4.18-4.22+二战德国士兵角色动画模型

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发表于 2023-3-15 14:53:27 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.18-4.22+




















The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?

ANIMATION AND RIG
Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don't forget to check free animation starter pack from Epic

MATERIALS
The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.

TEXTURES
Fully compatible with physically based render pipeline (PBR) high detailed textures.

All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map

MESH INFORMATION
Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.

Technical Details
Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: 7 retargeted animations from animation starter pack. For demonstration purpose. Can Be used with any animation for UE mannequin
Number of characters: two ready to go characters with different set of ammunition + character with no head and ammunition as separate asset
Vertex counts of characters: 22000
Texture Resolutions:2048x2048
Number of Animations:2
Supported Development Platforms: PC MAC Linux
Supported Target Build Platforms: PC, MAC, Linux, current gen consoles


材质系统可以让你自定义这个角色。新的迷彩图案可以很容易地添加,使它看起来独特。结果可以用于完全不同的东西。选择历史吗?为什么不呢?

动画和钻机
模型共享标准UE人体模型,因此你可以使用所有可用的动画从市场,也不要忘记检查免费动画入门包从史诗

材料
先进的材料系统让你有可能分配自定义伪装纹理和调整一些元素的颜色。例如,您可以轻松地创建团队颜色区分。

纹理
完全兼容基于物理的渲染管道(PBR)高细节纹理。

所有纹理集包括以下内容:漫反射(反照率),粗糙度,金属度和法线贴图

网信息
很好的平衡中/长距离和近距离渲染。用于第三人称视角的几何体,或用于第一人称视角和第三人称视角下的NPC/敌人。

技术细节
缩放到史诗骨架:YES(遗留骨架)
操纵:是的
操纵到史诗骨架:YES(遗留骨架)
动画:7重定向动画从动画开始包。为了演示的目的。可以使用任何动画为UE人体模型
角色数量:两个随时可以使用不同弹药的角色+没有头部和弹药作为单独资产的角色
字符顶点数:22000
纹理分辨率:2048高模
动画数量:2
支持的开发平台C MAC Linux
支持的目标构建平台C, MAC, Linux,当前代控制台





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