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[编辑器/功能拓展] Filo - The Cable Simulator 1.4绳索物理模拟器插件

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发表于 2023-3-16 13:26:30 | 显示全部楼层 |阅读模式

















Filo is a physics add-on for Unity that enables realistic simulation of 3D complex cable-driven systems (no 2D support yet).
Works in all platforms. Full C# code included.

Instead of simulating cables themselves as chains of interconnected bodies/particles, Filo focuses on the effect those cables have on the objects around them. This results in extremely fast, stable and accurate simulations, that cannot be achieved with traditional approaches.

Setup is very quick and easy: cables are defined by selecting the objects they connect, and how the cable is linked to them.

4 link types are supported:
- Attachment
- Rolling contact
- Attachment/rolling contact hybrid (spool)
- Pinhole slider

What it does:
- Simulate large cable driven systems, composed of multiple cables.
- Support large mass ratios.
- Support arbitrarily long cable segments.

What it doesn't do:
- Free cable simulation.
- Collision detection/response against colliders other than those specified as part of the cable path.
- Frictional contacts.
- Cable self-collision/knotting.
- Cable twisting.

Filo是Unity的一个物理插件,可以真实模拟3D复杂的电缆驱动系统(还没有2D支持)。
适用于所有平台。包括完整的c#代码。

费罗没有将电缆本身模拟成相互连接的物体/粒子链,而是将重点放在电缆对周围物体的影响上。这导致了非常快速、稳定和准确的模拟,这是传统方法无法实现的。

安装非常快速和简单:电缆是通过选择它们连接的对象以及电缆如何链接到它们来定义的。

支持4种链路类型:
- - -附件
-滚动接触
-连接/滚动触点混合(阀芯)
-针孔滑块

它的作用:
-模拟由多根电缆组成的大型电缆驱动系统。
-支持大质量比。
—支持任意长线段。

它没有做什么:
-免费模拟电缆。
-碰撞检测/响应除电缆路径中指定的碰撞器以外的碰撞器。
-摩擦接触。
-电缆自碰撞/打结。
—电缆扭曲。




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