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[编辑器/功能拓展] Race Positioning System 2.2比赛定位系统

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发表于 2023-3-16 14:02:57 | 显示全部楼层 |阅读模式




















The Race Positioning System is a complete solution for turning your scene into a race. It can calculate race standings at runtime and provides many optional features including laps and checkpoints. It supports all race types for any kind of moving object.

The advanced editor tools and modular nature make it quick to learn and easy to use. For advanced users, the code is clean and easy to follow with many comments and a detailed documentation.

The Race Positioning System can be setup in a scene in just a few minutes, saving you hours of time to do what you do best.

Features:
- Race Standings system
- Lap System
- Checkpoint System
- Works with any moving object; cars, airplanes, humans, boats, bikes, etc.
- Supports all versions of Unity 4.6 - 5.x - 2017.x
- Supports new Unity UI and legacy UI
- Supports all race types; laps, sprint, multiplayer, etc.
- Supports unlimited number of moving objects
- Advanced editor windows and custom inspectors to save time
- Modular setup, add as many UI elements as you like
- Written in C#
- 4 demo scenes included
- Includes 5 sets of textures for race standings
- Detailed documentation and tutorial included
- All source code provided full of comments


比赛定位系统是一个完整的解决方案,把你的现场变成一场比赛。它可以在运行时计算比赛积分榜,并提供许多可选功能,包括圈数和检查点。它支持任何类型的移动对象的所有种族类型。

先进的编辑工具和模块化的性质,使其快速学习和易于使用。对于高级用户,代码很干净,易于理解,有许多注释和详细的文档。

比赛定位系统可以在短短几分钟内在一个场景中设置,为您节省几个小时的时间来做您最擅长的事情。

特点:
-积分榜系统
-搭圈系统
-检查点系统
-适用于任何移动物体;汽车、飞机、人、船、自行车等。
—支持Unity 4.6 - 5的所有版本。X - 2017.x
-支持新的Unity UI和旧的UI
-支持所有种族类型;绕圈,冲刺,多人游戏等等。
—支持无限数量的移动对象
-先进的编辑器窗口和自定义检查,以节省时间
-模块化设置,添加尽可能多的UI元素,因为你喜欢
-用c#编写
-包括4个演示场景
-包括5套纹理的比赛排名
-包括详细的文档和教程
-所有源代码提供了充分的评论




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