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[编辑器/功能拓展] Mega Flow 1.40 物体粒子运动控制流动体模拟系统

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发表于 2023-3-16 14:29:47 | 显示全部楼层 |阅读模式
















MegaFlow can also be found in our MegaFiers Bundle and the Chris West Bundle.

Have you ever wanted to simulate a wind tunnel in your game, or have leaves of snow blow through your village flowing naturally around buildings, speeding up down alley ways or settling slowly in the lee of an obstacle, Lava flowing down a volcano side or Waterfalls cascading over rocks, Or a car stirring up leaves as it drives along a road in Autumn, vortices for your plane wings, perhaps an object floating along fast moving water, tornadoes, or even simulate gravity around objects in space, if so then MegaFlow can help.

MegaFlow is a set of systems that allow you to use Vector Fields to control the movement of objects or particle systems in Unity. Vector fields are a 2D or 3D grids of values that describe the direction and magnitude of velocities for that point in space. The Vector Field can be generated by systems such as Maya Fluids, FumeFX, Krakatoa, RealFlow etc. MegaFlow can import the files generated by those systems in the form of .FXD or .FGA files, it also has an exporter for Maya that will export any Maya fluid simulation to the MegaFlow .FLW format. You can then import a single frame or multiple frames into the MegaFlow system in Unity and then use that to control the movement of particles from either the Shuriken or Legacy particle system, or control movement of Rigid Bodies or just general objects. Don't worry though if you don't have access to any Fluid Simulation software as MegaFlow also comes with a system that allows you to author your own Vector Fields inside Unity using multiple splines to define flow directions and forces.

Works with Unity 4, 5, 2017, 2018, 2019, 2020, 2021 and works on all Platforms and Render Pipelines.

Features
- Works on versions of Unity from 4 to 2021
- Works with all Render Pipelines
- Works on Platforms inlcuding AR and VR
- Support for FumeFX FXD file import
- Support for FGA file import
- Custom Maya Fluids Exporter
- Create Vector Fields in Unity
- Multi-Threaded physics
- Highly optimized physics code
- C# Source Code Included
- Multiple frames of flow data per source
- Control Legacy or Shuriken particles
- Control Rigid Bodies
- Control Normal Objects
- Works in Unity Free
- Works on Mobile devices
- Flow visualization
- Create a 3d Texture from the flow
- MegaShapes Lite included


MegaFlow也可以在MegaFiers Bundle和Chris West Bundle中找到。

你曾经想模拟风洞在你的游戏中,或有叶子的雪吹过你的村庄自然流动的建筑,加快胡同或沉降缓慢李的一个障碍,火山熔岩流动下侧或瀑布层叠岩石,或一辆车激起的叶子开车沿着公路在秋天,漩涡飞机翅膀,也许一个物体漂浮在快速移动的水、龙卷风、甚至模拟重力在对象空间,如果是这样,MegaFlow可以提供帮助。

MegaFlow是一套系统,允许你在Unity中使用矢量场来控制物体或粒子系统的运动。矢量场是一个二维或三维的网格值,描述了空间中该点的速度方向和大小。矢量场可以由玛雅流体,FumeFX, Krakatoa, RealFlow等系统生成。MegaFlow可以导入这些系统生成的文件,以. fxd或. fga文件的形式,它也有一个Maya的出口商,将任何Maya流体模拟导出为MegaFlow . flw格式。然后你可以在Unity的MegaFlow系统中导入一个或多个帧,然后使用它来控制Shuriken或Legacy粒子系统中的粒子的运动,或者控制刚体或普通物体的运动。不要担心,如果你没有任何流体模拟软件,MegaFlow还提供了一个系统,允许你在Unity内使用多个样条来定义流动方向和力来创建自己的矢量场。

与Unity 4,5, 2017, 2018, 2019, 2020, 2021合作,并在所有平台和渲染管道上工作。

特性
-从4到2021年的Unity版本
-工作与所有渲染管道
-在AR和VR等平台上工作
—支持FumeFX FXD文件导入
—支持FGA文件导入
-自定义玛雅流体出口商
-在Unity中创建向量字段
多线程物理
高度优化的物理代码
-包括c#源代码
-每个源的多帧流数据
-控制遗留或飞剑粒子
-控制刚体
-控制普通对象
-在Unity免费工作
-适用于移动设备
-流动可视化
-从流创建一个3d纹理
-包括MegaShapes Lite





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