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[角色/动画] Swordsman Warrior Mecanim Animation Pack 2.3剑客动画

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发表于 2023-3-16 14:32:49 | 显示全部楼层 |阅读模式



A complete set of 39 polished and professional Swordsman Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.

Includes
39 High quality animations, with more added upon request.
Full Mecanim Humanoid Skeleton with full 5 finger hand support.
Clean concise Animator Controller ready to hook into your code.
Fully featured Character controller with physics and Xbox360 gamepad support.
Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches in case you want programmatic motion control.
Added IK_Hands script to help placement of hands on sword when re-targeting animations.
Part of the series of other Warrior and Fighter Packs available.


一套完整的39个抛光和专业的剑侠战士动画,设置为Mecanim人形,包括Xbox360游戏手柄兼容的角色控制器脚本,准备投入你的游戏。

角色设置与Mecanim的Humanoid配置,所以你可以轻松地交换自己的角色,它还支持全5指手,以适应高细节模型。提供的动画控制器干净简洁,或者只是将动画插入到现有的设置中。字符使用根运动精确的运动跟踪和防脚滑,与高度调整的完美过渡混合。

包括
39高质量的动画,与更多的添加要求。
全Mecanim人形骨架与全5指手支持。
干净简洁的动画控制器准备挂钩到你的代码。
全功能的角色控制器与物理和Xbox360手柄支持。
所有翻译动画的Stationary _S版本,用于终极战斗引擎和其他类似的实现方法,以防你想要编程运动控制。
增加了IK_Hands脚本,以帮助重新定位动画时手放在剑上。
部分系列的其他战士和战士包可用。



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