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[编辑器/功能拓展] PhysX Painter 1.2

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发表于 2023-3-23 14:40:14 | 显示全部楼层 |阅读模式

















All asset-related discussions are moving to Discord. Join us for more info, updates, if you experience any issues or if you just want to say hi!

○ Important
The old developer of the tool has transferred the rights to another developer. The transfer of rights took place on 23/08/2021.

○ Overview
Physics Scatter allows you to scatter objects that follow physics, directly from the Editor! This means that you won't have to painfully rotate, translate, scale, and adjust the objects in the scene to make their position look realistic. Just select the objects you wish to scatter and drop them in the scene. They'll fall naturally one on top of the other, or on top of other components of your scene, in the best possible way, with minimum effort for the developer!

○ Why PhysX Painter deserves your attention
✓ You can scatter multiple objects at the same time and apply random rotation or scale to them.
✓ The Physics Scatter can do anything that a normal object scatter can do. Random rotation, scale, offset placement, global and individual settings for objects, are all included here. But, in addition to this, you can apply physics effects to your objects! Not only those you scattered, but also (if you wish) those that you have lying around in the scene.
✓ A set of effects is included to create unique scenes. For example, you can scatter objects around and then apply an explosion effect. While the objects are in the air, you can freeze them, and use this amazing effect of objects frozen mid-air during an explosion in your scene! This opens up to a huge amount of new possibilities for scenes creation!
✓ The effects included are Explosion, Blackhole and SimpleForce. They are fully parameterized, allowing effects of different size, power, vertical offset and more. Check the picture and the video for getting an idea of the amazing things you can easily do with this script!


所有与资产相关的讨论都转移到Discord。加入我们获取更多信息,更新,如果你遇到任何问题,或者如果你只是想打个招呼!

○重要
该工具的老开发人员已将权利转让给另一个开发人员。权利转让于2021年8月23日进行。

○概述
物理散射允许你直接从编辑器中散射物理对象!这意味着你不必痛苦地旋转、平移、缩放和调整场景中的物体,以使它们的位置看起来逼真。只需选择你想要分散的对象,并将它们放在场景中。它们会自然地一个放在另一个上面,或者放在你的场景的其他组件上面,以最好的方式,而开发人员只需要付出最少的努力!

〇为什么PhysX Painter值得关注
你可以同时分散多个对象,并对它们应用随机旋转或缩放。
物理散射可以做普通物体散射能做的任何事情。随机旋转,缩放,偏移位置,对象的全局和个人设置,都包括在这里。但是,除此之外,你还可以将物理效果应用到你的对象上!不仅是那些你分散的,而且(如果你愿意的话)那些你在场景中躺着的。
包括一组特效来创建独特的场景。例如,你可以分散物体,然后应用爆炸效果。当物体在空中时,你可以冻结它们,并在你的场景中使用爆炸时物体冻结在半空中的惊人效果!这为场景创建打开了大量新的可能性!
包括爆炸、黑洞和SimpleForce效果。它们是完全参数化的,允许不同大小、功率、垂直偏移等效果。查看图片和视频,了解您可以轻松使用这个脚本做的惊人的事情!




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