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[编辑器/功能拓展] Ragdoll Animator 1.0.3布娃娃躲避碰撞动画包

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发表于 2023-3-23 15:25:22 | 显示全部楼层 |阅读模式



Setup your humanoid ragdoll instantly! ⚡
Blend ragdolled limbs with the animated model!
Enable ragdoll and controll muscle power towards the animator pose!

Before buying: To fully implement the plugin with your character's movement, you will need to use a bit of code, but nothing complex - mostly just calling single lines of code. Example scripts can really help you with that.

If you want your character to have physical legs when moving, the ragdoll animator may not support it with complete precision yet. In full free fall ragdoll mode, everything works as intended.

Ragdoll Animator offsers an effective and clear solution for handling ragdoll physics on the limbs of your model, including animating it when being ragdolled. (works on generic and legacy animation skeleton too)

Quickly prepare bones to generate colliders, rigidbodies and joints on.
Controll scale/rigidbody mass of all colliders with basic sliders.
Tweak colliders position/scale with additional scene gizmos - without need to find bones in the hierarchy.

You can animate ragdoll in sync with keyframe animation and provide collision detection for arms, head and spine. You can smoothly enable free-fall ragdoll mode with possibility to add some natural motion to the ragdoll with muscle power moving bones towards keyframe animator pose with defined power.

Version 1.2.0 introduces possibility to setup ragdoll on any type of model.
Setup Ragdoll Animator on the humanoids/animals/spiders/plants etc.

Limitations:
- It will not work as intended if you want to apply full body ragdoll with ragdolled legs (low motion precision in comparison to the animated model - handling legs physics is just very difficult, and it's better to disable ragdolling on them when model is walking)



设置你的人形布娃娃立即!⚡
混合衣衫褴褛的四肢与动画模型!
使布娃娃和控制肌肉力量走向动画姿势!

在购买之前:为了完全实现插件与你的角色的运动,你将需要使用一些代码,但不是复杂的-主要是调用单行代码。示例脚本确实可以帮助您做到这一点。

如果你想让你的角色在移动时有物理腿,布娃娃动画师可能还不能完全精确地支持它。在完全自由落体布娃娃模式下,一切都按计划进行。

布娃娃动画提供了一个有效和清晰的解决方案,处理你的模型四肢上的布娃娃物理,包括动画时被布娃娃。(也适用于通用和遗留动画骨架)

快速准备骨头来生成碰撞器,刚体和关节。
用基本滑块控制所有对撞机的规模/刚体质量。
调整碰撞器的位置/比例与额外的场景小工具-不需要在层次结构中找到骨头。

你可以让布娃娃与关键帧动画同步,并为手臂、头部和脊柱提供碰撞检测。你可以顺利地启用自由落体布娃娃模式,并有可能添加一些自然运动的布娃娃与肌肉力量移动骨骼关键帧动画姿势与定义的力量。

版本1.2.0引入了在任何类型的模型上设置布娃娃的可能性。
在人形/动物/蜘蛛/植物等上设置Ragdoll动画器。

限制:
-如果你想要全身布娃娃和布娃娃腿,它将无法正常工作(与动画模型相比,运动精度较低-处理腿部物理非常困难,最好在模型走路时禁用布娃娃)



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