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[编辑器/功能拓展] TileWorldCreator 3 3.1.2p1场景随机创建工具

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发表于 2023-3-28 10:38:49 | 显示全部楼层 |阅读模式






















Create beautiful tile maps procedurally or manually with TileWorldCreator. Use the intuitive layer based workflow of version 3 to create and build tile maps based on algorithms and modifiers. Extract specific parts of your map by using rule based selections and instantiate different tile presets or scatter objects based on the generated map.

⭐ New version 3 ⭐
Version 3 is not just an "update" it is a complete rewrite from scratch. We've put all the experience and feedback gathered over the years in to this update to make it the best ever. Please note that maps saved with version 2 are not compatible.

✔ New and intuitive workflow
The new blueprint and build layers stack workflow creates a very intuitive, flexible and non-destructive way of creating autotiled maps.

Design your maps with the available generators and modifiers, create multiple layers and use rule based selections and algorithms for different parts of your map. Use the "build" layers to instantiate either tiles or objects from the blueprint layers.

All within the easy to use editor.

✔ Objects spawning & Player position
Use generated maps to spawn objects procedurally. The player position modifier allows you to automatically generate a player spawn position based on the map.

A Demo is included which demonstrates the use of the procedural player position modifier.

✔ Large maps
Version 3 now supports large tile maps (>100x100) thanks to the new world partitioning (clustering) and tile merging system. TileWorldCreator merges single tiles into larger clusters and can therefore drastically reduce drawcalls.

✔ Collision mesh generation
TileWorldCreator version 3 can generate a simplified collision mesh based on the tilemap. The additional border offset allows you to control the exact collision edge.

✔ Runtime modification
With the easy to use API, modifying a map at runtime is very straightforward. Thanks to the intelligent clustering, only modified tiles are being re-instantiated / destroyed instead of the whole map, even when tiles have been merged.

✔ Tile presets
TileWorldCreator comes with over nine ready to use tile presets. All presets from version 2 are included as well.

✔ Demo scenes
The package contains 12 demo scenes, including a runtime editor and a dungeon demo where dungeons are generated procedurally when player reaches the last room.

✔ Continuous support & Upgrade
We are supporting TileWorldCreator since it's first release in 2015 with numerous feature updates and bugfixes. All users from version 2 can upgrade to version 3 for a special upgrade price.

Limitations
TileWorldCreator was created for 3D tiles (meshes) and does currently not support the Unity 2D workflow (2D Sprites & Tilemaps), although support for it is currently under research.

Fortunately, you can still use TileWorldCreator for your 2D games by using quad meshes for your tiles and setting the map orientation to XY.

AOT Build platforms
Please note that for AOT build platforms you'll need to set the API level to .Net 4.X


创建美丽的瓷砖地图程序或手动与TileWorldCreator。使用版本3中直观的基于层的工作流,基于算法和修饰符创建和构建tile映射。通过使用基于规则的选择提取映射的特定部分,并基于生成的映射实例化不同的tile预设或分散对象。

⭐新版本3⭐
版本3不仅仅是一个“更新”,它是一个从头开始的完全重写。我们把多年来收集的所有经验和反馈都放在这次更新中,使其成为有史以来最好的更新。请注意,使用版本2保存的地图不兼容。

新的直观的工作流程
新的蓝图和构建层堆栈工作流创建了一个非常直观,灵活和非破坏性的方式来创建自动平铺地图。

使用可用的生成器和修改器设计你的地图,创建多个图层,并为你的地图的不同部分使用基于规则的选择和算法。使用“构建”层实例化来自蓝图层的tile或对象。

所有这些都在易于使用的编辑器中。

✔物品生成和玩家位置
使用生成的地图生成对象。玩家位置修饰符允许你根据地图自动生成玩家刷出位置。

其中包括演示程序玩家位置修饰符的使用。

大地图
版本3现在支持大贴图(>100x100),这要归功于新的世界分区(集群)和贴图合并系统。TileWorldCreator将单个瓷砖合并为更大的集群,因此可以大大减少调用。

✔碰撞网格生成
TileWorldCreator版本3可以基于tilemap生成一个简化的碰撞网格。附加的边界偏移量允许您控制精确的碰撞边缘。

✔修改运行时间
使用易于使用的API,在运行时修改映射非常简单。多亏了智能集群,只有修改过的贴图才会被重新实例化/销毁,而不是整个贴图,即使贴图已经合并了。

✔瓷砖预设
TileWorldCreator带有超过9个准备使用瓷砖预设。从版本2的所有预设也包括在内。

✔演示场景
该包包含12个演示场景,包括一个运行时编辑器和一个地下城演示,其中地下城是在玩家到达最后一个房间时程序生成的。

持续的支持和升级
自TileWorldCreator于2015年首次发布以来,我们一直支持它,并进行了许多功能更新和错误修复。版本2的所有用户都可以以特殊的升级价格升级到版本3。

限制
TileWorldCreator是为3D瓷砖(网格)创建的,目前不支持Unity 2D工作流(2D Sprites & Tilemaps),尽管目前正在研究对它的支持。

幸运的是,你仍然可以在你的2D游戏中使用TileWorldCreator,为你的贴图使用四边形网格,并将地图方向设置为XY。

AOT构建平台
请注意,对于AOT构建平台,您需要将API级别设置为。net 4。X





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