Features:
- Smooth or 3D noise based volumetric effect.
- Profile based. Share settings among lights.
- Real volumetric effect.
- Realtime shadow occlusion with option to bake volumetric shadows and distance culling options (improves performance).
- Translucency shadow maps. Light color gets influenced when crossing tanslucent/transparent materials.
- Cast direct light in deferred rendering mode. The volumetric effect can now illuminate objects in the scene.
- Dust particles with distance attenuation.
- Colored cookies with animation support.
- Customizable boundaries and shape.
- Customizable light attenuation mode (linear, quadratic, custom).
- Performance/quality control settings including downscaling with bilateral filter and blur.