description:
Fluid Flow simulates fluid flowing on your models in real time.xa xaIt can be used for blood, paint or any other fluid flowing down the surface of an object. xaThe fluid is simulated on the GPU using compute shaders for optimal performance.xa xaAll you need is a mesh with a set of not overlapping uvs. xa xa Features: xa xe2x8fxb5 realtime fluid simulation xa xe2x8fxb5 realtime gravity update xa xe2x8fxb5 skinned mesh support xa xe2x8fxb5 fluid drops* xa xe2x8fxb5 easy setup xa *requires async gpu readback (unity 2018.2 or higher; not supported on OpenGL) xa xa xaThis is not a 100% accurate fluid simulation, so take a look at the DEMO (windows) and see if you like it.xa xa xaPlease make sure your platform supports compute shaders ! xaTested successfully with DirectX11 and OpenGL 4.5 xaMobile is currently not supported! xa xaAny further questions or suggestions?