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[纹理/着色] Quibli: Anime Shaders and Tools 1.1.0动漫卡通着色器

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发表于 2023-3-28 14:56:09 | 显示全部楼层 |阅读模式




















Quibli aims to provide all the tools you need to achieve an anime-inspired look, without restricting you to a particular style. We included many example scenes, which you are welcome to use. Quibli helps you create your own assets and create the anime look you’re going for.

MAIN FEATURES
Stylized Lit shader
A non-photorealistic replacement of the standard lit shader. It uses gradients of up to eight colors instead of one base color. The shader also has lots of anime-specific options, like shadow sharpening and strength, object outline and HDR rim.

Foliage shader
Created to achieve the “painted” look on trees and bushes. There are lots of foliage rendering techniques which we’ve conveniently consolidated into a single uber shader. It can be used on your own models, but we’ve also included a foliage mesh generation tool that offers a wide customization space. Oh, and we included lots of fine-tuned mesh generation presets to get you started.

Grass shader
Renders stylized colorful grass with ambient motion and wind gusts. We’ve created a specific mesh generation tool for the grass so that with a few clicks you can create a custom mesh with automatic LOD.

Cloud shaders
Renders fluffy humongous clouds, as well as the thin smoky ones. Two provided shaders can be used for 3D and 2D clouds. The cloud meshes are also generated in the Unity Editor, with the included tool.

Skybox shader
The skybox uses a gradient to transition between up to eight colors at an arbitrary orientation.

Post processing
Our post-processing adds a final touch with two effects - “Stylized Detail” sharpens high-contrast lines while “washing out” the small details and “Stylized Color Grading” adds color adjustments frequently seen in anime. The effects are integrated with Unity’s Volume system which allows spatial control over the settings.

Light beams shader
Renders subtle sun rays to add more atmosphere to the scenes. The shader also has noise settings to simulate particles flowing through the air.

Electric wire mesh generator
A script that lets you easily create large amounts of electric wires. We found it to be a huge time saver for the city scene. What’s up with the electric wires in Japan?

BONUSES
All demo scenes are included in the asset along with professionally-made models and textures.
Source code and shader graphs are included so that you can edit anything for your project if you’d like.
Tooltips on everything, even the materials. With so many parameters we’ve put in some extra time to make it easy to understand and configure everything, without the need to look under the hood.
Descriptive and illustrative documentation with gifs and videos, faqs, should you need to dive deeper on using a component. It is always up-to-date and ever expanding, including edits based on user feedback.
VR and AR: Full XR support, including Single Pass Stereo Rendering (Unity 2021 or later).
All latest Unity features are always supported: DOTS, SRP batcher, LOD cross-fade, you name it.
If you get Quibli you also get 50% discount on Flat Kit, our toon shading solution and Chroma, which allows you to build own proffesional shaders.

WHAT’S INCLUDED
7 scenes along with 50+ models, 60+ textures, 200+ materials, 20+ presets.
6 shaders: Stylized Lit, Foliage, Grass, Skybox, Cloud 3D, Cloud 2D.
2 post-processing effects: Stylized Detail and Stylized Color Grading.
3 mesh generation tools: Foliage/Cloud, Grass, Electric wires.
Lots of handy models, textures, materials and presets.


Quibli旨在为您提供实现动画灵感外观所需的所有工具,而不限制您的特定风格。我们包含了许多示例场景,欢迎您使用。Quibli可以帮助您创建自己的资产,并创建您想要的动画外观。

主要特点
程式化的Lit着色器
标准光照着色器的非真实感替换。它使用多达八种颜色的渐变,而不是一种基本颜色。着色器也有很多特定于动画的选项,比如阴影锐化和强度,物体轮廓和HDR边缘。

叶材质
这是为了在树木和灌木丛上达到“彩绘”的效果。有很多树叶渲染技术,我们已经方便地整合到一个单一的优着色器。它可以用于您自己的模型,但我们还包括一个叶子网格生成工具,提供了广泛的定制空间。哦,我们包括许多微调网格生成预设让你开始。

草材质
渲染风格化彩色草与环境运动和风阵风。我们已经为草创建了一个特定的网格生成工具,这样只需点击几下,就可以创建一个具有自动LOD的自定义网格。

云计算着色器
渲染蓬松的巨大的云,以及薄烟。提供的两个着色器可以用于3D和2D云。云网格也生成在Unity编辑器,与包括的工具。

天空体材质
天空盒使用渐变在任意方向的多达八种颜色之间过渡。

后置处理
我们的后期处理添加了两个效果-“风格化细节”锐化高对比度线条,同时“洗掉”小细节和“风格化色彩分级”增加了动画中常见的颜色调整。效果与Unity的音量系统集成,允许对设置进行空间控制。

光束着色器
渲染微妙的阳光光线,增加更多的气氛的场景。着色器也有噪声设置,以模拟颗粒流经空气。

电动丝网发电机
一个脚本,可以让您轻松地创建大量的电线。我们发现它为城市景观节省了大量时间。日本的电线是怎么回事?

奖金
所有的演示场景都包括在资产中,以及专业制作的模型和纹理。
源代码和着色器图形包括在内,所以你可以编辑任何你的项目,如果你喜欢。
所有东西的工具提示,甚至是材质。有了这么多的参数,我们投入了一些额外的时间,使其易于理解和配置,而不需要深入研究。
带有动图和视频的描述性和说明性文档,faq,如果您需要更深入地使用组件。它总是最新的,不断扩展,包括基于用户反馈的编辑。
VR和AR:完全XR支持,包括单次立体渲染(Unity 2021或更高版本)。
所有最新的Unity功能总是支持OTS, SRP批处理,LOD交叉褪色,你的名字。
如果你获得Quibli,你还可以获得Flat Kit的50%折扣,我们的香薰着色解决方案和Chroma,它可以让你建立自己的专业着色器。

包括什么
7个场景,50+模型,60+纹理,200+材料,20+预设。
6个着色器:程式化的照明,树叶,草,天空盒,云3D,云2D。
2 .后期处理效果:风格化细节和风格化色彩分级。
3个网格生成工具:树叶/云,草,电线。
很多方便的模型,纹理,材料和预设。





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