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[编辑器/功能拓展] Inventory Cog 2021.2f.0内置保存/加载库存系统

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发表于 2023-4-7 11:36:53 | 显示全部楼层 |阅读模式



2D while we don't currently have a 2D demo everything is compatible with 2D and is actively being used by some users. We hope to add a 2D demo soon.

Items can be crafted, equipped, dropped, repaired, dismantled, dropped, etc. You can attach static equipment directly onto your character and skinned mesh support allows you to use animated components such a clothing or completely replacing the character's skin. Thanks to Stats Cog™ being included all of your items can affect your players stats and even apply effects. The animator modifiers let you change the way your character behaves when certian items are attached, changing their idle state, which attack animations to perform, etc. You can even physically attach items to other items providing additional stat changes. You can set items as ammo for your weapons, containers for other items, and more!

Crafting opens up a world of possiblities. You can use recipes that can be locked or unlocked either by using items or based on stats such a character or skill level. Each recipe can be individually set to complete immediate, after a set number of in-game seconds or after a number of real world seconds (meaning even if the player has left the game crafting will continue). You can also "blind" craft by allowing your player to select components and attempt to craft something without showing them the recipe. Crafting can be done directly in your inventory, if you wish, or at specific crafting locations. Wherever you do your crafting you can limit what categories of items can be crafted there. This way you can need a workbench to craft weapons, an anvil for armor, etc.

Merchants can be placed to buy/sell items and components. Each vendor can have a buy and a sell modifier set. With this modifier they can buy or sell an item for more or less than its base value. Each vendor can have their own inventory which can "restock" after a certain amount of time. Vendors have their own on-hand currency. Items sold to the vendor will stay with the vendor so you can buy them back.

Containers can be placed throughout your game to allow players to store their inventory externally or to loot items from containers such a lockers, chests, etc.

Themes allow you to change the way your game looks in real-time! Multiple themes are included with Inventory Cog and you can modify them or create your own to make you project function exactly the way you want.

Saving and Loading are built into Inventory Cog! You can save/load directly to a file or if you're already using a system you can simply supply a memory of file stream to include Inventory Cog data into your existing file. Inventory Cog keeps track of all of its file data so it knows exactly when to exit and can fit at any point in your existing file structure

Key Features
* Theme support
* Attachment support
* Equip and Storage points
* Inventory and container sorting
* Categories, Stacking, Unlocking
* Rarity, Condition, Value and Weight
* Crafting, Repairing, and Breakdowns
* Containers and transfer
* Custom stat list
* Multiple UI components included
* Full support for Stats Cog™
* Save and load inventories and containers
* Full mouse support
* Drag & Drop inventory support
* Buy/Sell support
* Item upgrades
* Instant, Game Time and Real Time crafting



2D虽然我们目前还没有2D演示版本,但所有东西都与2D兼容,并被一些用户积极使用。我们希望尽快添加2D演示。

道具可以被制作、装备、丢弃、修复、拆除等。你可以将静态设备直接附加到你的角色上,蒙皮网格支持允许你使用动画组件,比如衣服或完全替换角色的皮肤。多亏了Stats Cog™被包括在内,你所有的物品都可以影响你的玩家统计数据,甚至应用效果。动画修改器可以让你改变你的角色在附加某些物品时的行为方式,改变他们的空闲状态,执行哪些攻击动画等等。你甚至可以将物品附加到其他物品上,提供额外的属性变化。你可以为你的武器设置弹药,为其他物品设置容器,等等!

锻造打开了一个充满可能性的世界。你可以使用可以通过物品或基于属性(如角色或技能等级)来锁定或解锁的食谱。每个配方都可以单独设置为立即完成,在游戏内或现实世界的一定时间内完成(这意味着即使玩家已经离开游戏,锻造也会继续进行)。你也可以“盲目”地让玩家选择组件,并尝试在不显示配方的情况下制作一些东西。锻造可以直接在你的库存中完成,如果你愿意,或者在特定的锻造地点。无论你在哪里制作工艺品,你都可以限制可以制作的物品类别。这样你就需要一个工作台来制作武器,一个铁砧来制作盔甲等等。

商家可以购买/出售物品和组件。每个供应商都可以有一个购买和出售修饰符集。有了这个修饰符,他们可以以高于或低于基本价值的价格购买或出售物品。每个供应商都可以有自己的库存,可以在一段时间后“补货”。供应商有自己的手头货币。卖给卖家的物品将留在卖家那里,这样你就可以买回来。

你可以在游戏中放置容器,让玩家可以在外部储存他们的库存,或者从储物柜、箱子等容器中掠夺物品。

主题可以让你实时改变游戏外观!多个主题包括与库存Cog,您可以修改它们或创建自己的,使您的项目功能完全按照您想要的方式。

保存和加载内置到库存齿轮!您可以直接保存/加载到文件中,或者如果您已经在使用系统,您可以简单地提供文件流的内存,以将库存Cog数据包含到现有文件中。Inventory Cog跟踪其所有文件数据,因此它确切地知道何时退出,并可以在现有文件结构的任何位置安装

关键特性
*主题支持
*附件支持
*装备和储存点
*库存和集装箱分拣
*类别,堆叠,解锁
*稀有性、状况、价值及重量
*制作,修复和故障
*货柜及转运
*自定义统计列表
*包含多个UI组件
*完全支持Stats Cog™
*保存和装载库存和容器
*完整的鼠标支持
*拖放库存支持
*买入/卖出支持
*道具升级
*即时,游戏时间和实时制作



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